private void Awake() { _MainInput = new WaveInput(); _MainInput.Enable(); _BeatIndex = 0; _WaveDrawer = new WaveDrawer(8 * 12, 8 * 6, _WaveRenderer, _WaveTarget); _ActiveUI = false; _UI.gameObject.SetActive(_ActiveUI); }
private void Awake() { _MainInput = new WaveInput(); _MainInput.Enable(); }