Beispiel #1
0
    private void Awake()
    {
        _MainInput = new WaveInput();
        _MainInput.Enable();
        _BeatIndex = 0;

        _WaveDrawer = new WaveDrawer(8 * 12, 8 * 6, _WaveRenderer, _WaveTarget);

        _ActiveUI = false;
        _UI.gameObject.SetActive(_ActiveUI);
    }
Beispiel #2
0
 private void Awake()
 {
     _MainInput = new WaveInput();
     _MainInput.Enable();
 }