Пример #1
0
 static public int DoRefresh(IntPtr l)
 {
     try {
         WaterCtrl self = (WaterCtrl)checkSelf(l);
         self.DoRefresh();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int get__texSpeed(IntPtr l)
 {
     try {
         WaterCtrl self = (WaterCtrl)checkSelf(l);
         pushValue(l, self._texSpeed);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 static public int get__reflectionDisturbIntensity(IntPtr l)
 {
     try {
         WaterCtrl self = (WaterCtrl)checkSelf(l);
         pushValue(l, self._reflectionDisturbIntensity);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #4
0
 static public int get_watchGameObject(IntPtr l)
 {
     try {
         WaterCtrl self = (WaterCtrl)checkSelf(l);
         pushValue(l, self.watchGameObject);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #5
0
 static public int set__texSpeed(IntPtr l)
 {
     try {
         WaterCtrl           self = (WaterCtrl)checkSelf(l);
         UnityEngine.Vector4 v;
         checkType(l, 2, out v);
         self._texSpeed = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #6
0
 static public int set_watchGameObject(IntPtr l)
 {
     try {
         WaterCtrl self = (WaterCtrl)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.watchGameObject = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #7
0
 static public int set__reflectionDisturbIntensity(IntPtr l)
 {
     try {
         WaterCtrl     self = (WaterCtrl)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self._reflectionDisturbIntensity = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #8
0
 static public int set__waterColor(IntPtr l)
 {
     try {
         WaterCtrl         self = (WaterCtrl)checkSelf(l);
         UnityEngine.Color v;
         checkType(l, 2, out v);
         self._waterColor = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }