static public int DoRefresh(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); self.DoRefresh(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get__texSpeed(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); pushValue(l, self._texSpeed); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get__reflectionDisturbIntensity(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); pushValue(l, self._reflectionDisturbIntensity); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_watchGameObject(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); pushValue(l, self.watchGameObject); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set__texSpeed(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); UnityEngine.Vector4 v; checkType(l, 2, out v); self._texSpeed = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_watchGameObject(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.watchGameObject = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set__reflectionDisturbIntensity(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); System.Single v; checkType(l, 2, out v); self._reflectionDisturbIntensity = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set__waterColor(IntPtr l) { try { WaterCtrl self = (WaterCtrl)checkSelf(l); UnityEngine.Color v; checkType(l, 2, out v); self._waterColor = v; return(0); } catch (Exception e) { return(error(l, e)); } }