public int GetWar(Player player) { if (player == null) { return(WarWithNoOwner); } if (player == this) { return(0); } if (Wars.ContainsKey(player)) { return(Wars[player]); } return(0); }
public void UpdateWar(Player player, int days) { if (player == this) { return; } if (player == null) { WarWithNoOwner = days; return; } if (Wars.ContainsKey(player)) { Wars[player] = days; } else { Wars.Add(player, days); } }