Пример #1
0
 void OnAreaChanged(Area area)
 {
     Wars.EndAllWarsForEliminatedFactions();
     Pins.RemoveAllPinsInUnclaimedAreas();
     Hud.GenerateMapOverlayImage();
     Hud.RefreshForAllPlayers();
 }
Пример #2
0
        /// <summary>
        /// Wyświetla listę klanów w wojnie z klanem użytkownika
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void buttonWarWith_Click(object sender, EventArgs e)
        {
            List <Tables.Clan> clansAtWar = Wars.GetAll().Where(clan => clan.Clan1Name == CurrentUser.ClanName).Select(clan => clan.Clan2).ToList();

            clansAtWar.AddRange(Wars.GetAll().Where(clan => clan.Clan2Name == CurrentUser.ClanName).Select(clan => clan.Clan1));
            dataGridViewTables.DataSource = clansAtWar;
        }
Пример #3
0
 public void FixWars()
 {
     if (Wars != null)
     {
         var previousEndDate = DateTime.UtcNow.AddYears(-2);
         foreach (var war in Wars.OrderBy(w => w.EndTime))
         {
             war.FixData(previousEndDate);
             previousEndDate = war.EndTime;
         }
     }
 }
Пример #4
0
 public void LoadAudioContent(Wars wars)
 {
     engineSound         = contentManager.Load <SoundEffect>(".\\sound\\Engine");
     engineSoundInstance = engineSound.Play(1.0f, 0.3f, 0.0f, true); // true == looped
     engineSoundInstance.Pause();
     enemyEngineSound         = contentManager.Load <SoundEffect>(".\\sound\\Engine");
     enemyEngineSoundInstance = engineSound.Play(1.0f, 0.0f, 0.0f, true); // true == looped
     enemyEngineSoundInstance.Pause();
     redShotSound   = contentManager.Load <SoundEffect>(".\\sound\\Laser1");
     blueShotSound  = contentManager.Load <SoundEffect>(".\\sound\\Laser3");
     explosionSound = contentManager.Load <SoundEffect>(".\\sound\\ExplosionA");
     imHit          = contentManager.Load <SoundEffect>(".\\sound\\ExplosionB");
 }
Пример #5
0
        void OnWarDeclareCommand(User user, string[] args)
        {
            Faction attacker = Factions.GetByMember(user);

            if (!EnsureUserAndFactionCanEngageInDiplomacy(user, attacker))
            {
                return;
            }

            if (args.Length < 2)
            {
                user.SendChatMessage(Messages.Usage, "/war declare FACTION \"REASON\"");
                return;
            }

            Faction defender = Factions.Get(Util.NormalizeFactionId(args[0]));

            if (defender == null)
            {
                user.SendChatMessage(Messages.FactionDoesNotExist, args[0]);
                return;
            }

            if (attacker.Id == defender.Id)
            {
                user.SendChatMessage(Messages.CannotDeclareWarAgainstYourself);
                return;
            }

            War existingWar = Wars.GetActiveWarBetween(attacker, defender);

            if (existingWar != null)
            {
                user.SendChatMessage(Messages.CannotDeclareWarAlreadyAtWar, defender.Id);
                return;
            }

            string cassusBelli = args[1].Trim();

            if (cassusBelli.Length < Options.War.MinCassusBelliLength)
            {
                user.SendChatMessage(Messages.CannotDeclareWarInvalidCassusBelli, defender.Id);
                return;
            }

            War war = Wars.DeclareWar(attacker, defender, user, cassusBelli);

            PrintToChat(Messages.WarDeclaredAnnouncement, war.AttackerId, war.DefenderId, war.CassusBelli);
            Log($"{Util.Format(user)} declared war on faction {war.DefenderId} on behalf of {war.AttackerId} for reason: {war.CassusBelli}");
        }
Пример #6
0
 public int GetWar(Player player)
 {
     if (player == null)
     {
         return(WarWithNoOwner);
     }
     if (player == this)
     {
         return(0);
     }
     if (Wars.ContainsKey(player))
     {
         return(Wars[player]);
     }
     return(0);
 }
Пример #7
0
        void OnFactionDisbanded(Faction faction)
        {
            Area[] areas = Instance.Areas.GetAllClaimedByFaction(faction);

            if (areas.Length > 0)
            {
                foreach (Area area in areas)
                {
                    PrintToChat(Messages.AreaClaimLostFactionDisbandedAnnouncement, area.FactionId, area.Id);
                }

                Areas.Unclaim(areas);
            }

            Wars.EndAllWarsForEliminatedFactions();
            Hud.RefreshForAllPlayers();
        }
Пример #8
0
        void OnWarEndCommand(User user, string[] args)
        {
            Faction faction = Factions.GetByMember(user);

            if (!EnsureUserAndFactionCanEngageInDiplomacy(user, faction))
            {
                return;
            }

            Faction enemy = Factions.Get(Util.NormalizeFactionId(args[0]));

            if (enemy == null)
            {
                user.SendChatMessage(Messages.FactionDoesNotExist, args[0]);
                return;
            }

            War war = Wars.GetActiveWarBetween(faction, enemy);

            if (war == null)
            {
                user.SendChatMessage(Messages.NotAtWar, enemy.Id);
                return;
            }

            if (war.IsOfferingPeace(faction))
            {
                user.SendChatMessage(Messages.CannotOfferPeaceAlreadyOfferedPeace, enemy.Id);
                return;
            }

            war.OfferPeace(faction);

            if (war.IsAttackerOfferingPeace && war.IsDefenderOfferingPeace)
            {
                PrintToChat(Messages.WarEndedTreatyAcceptedAnnouncement, faction.Id, enemy.Id);
                Log($"{Util.Format(user)} accepted the peace offering of {enemy.Id} on behalf of {faction.Id}");
                Wars.EndWar(war, WarEndReason.Treaty);
                OnDiplomacyChanged();
            }
            else
            {
                user.SendChatMessage(Messages.PeaceOffered, enemy.Id);
                Log($"{Util.Format(user)} offered peace to faction {enemy.Id} on behalf of {faction.Id}");
            }
        }
Пример #9
0
        void OnWarStatusCommand(User user)
        {
            Faction faction = Factions.GetByMember(user);

            if (faction == null)
            {
                user.SendChatMessage(Messages.NotMemberOfFaction);
                return;
            }

            var sb = new StringBuilder();

            War[] wars = Wars.GetAllActiveWarsByFaction(faction);

            if (wars.Length == 0)
            {
                sb.AppendLine("Your faction is not involved in any wars.");
            }
            else
            {
                sb.AppendLine(String.Format("<color=#ffd479>Your faction is involved in {0} wars:</color>", wars.Length));
                for (var idx = 0; idx < wars.Length; idx++)
                {
                    War war = wars[idx];
                    sb.AppendFormat("{0}. <color=#ffd479>{1}</color> vs <color=#ffd479>{2}</color>", (idx + 1), war.AttackerId, war.DefenderId);
                    if (war.IsAttackerOfferingPeace)
                    {
                        sb.AppendFormat(": <color=#ffd479>{0}</color> is offering peace!", war.AttackerId);
                    }
                    if (war.IsDefenderOfferingPeace)
                    {
                        sb.AppendFormat(": <color=#ffd479>{0}</color> is offering peace!", war.DefenderId);
                    }
                    sb.AppendLine();
                }
            }

            user.SendChatMessage(sb);
        }
Пример #10
0
        public void UpdateWar(Player player, int days)
        {
            if (player == this)
            {
                return;
            }

            if (player == null)
            {
                WarWithNoOwner = days;
                return;
            }

            if (Wars.ContainsKey(player))
            {
                Wars[player] = days;
            }
            else
            {
                Wars.Add(player, days);
            }
        }
Пример #11
0
 /// <summary>Construct Public ESI interface</summary>
 public Public() : base()
 {
     Alliance             = new AllianceMain(this);
     Character            = new CharacterMain(this);
     Corporation          = new CorporationMain(this);
     Dogma                = new Dogma(this);
     FactionWarfare       = new FactionWarfare(this);
     Incursions           = new Incursions(this);
     Industry             = new Industry(this);
     Insurance            = new Insurance(this);
     Killmails            = new Killmails(this);
     Loyalty              = new Loyalty(this);
     Market               = new Market(this);
     Opportunities        = new Opportunities(this);
     PlanetaryInteraction = new PlanetaryInteraction(this);
     Routes               = new Routes(this);
     Search               = new Search(this);
     Sovereignty          = new Sovereignty(this);
     Status               = new Status(this);
     Universe             = new Universe(this);
     Wars = new Wars(this);
 }
Пример #12
0
 public void LoadAudioContent(Wars wars)
 {
     engineSound                  = contentManager.Load <SoundEffect>(".\\sound\\Engine");
     engineSoundInstance          = engineSound.CreateInstance();
     engineSoundInstance.IsLooped = true;
     engineSoundInstance.Volume   = 1.0f;
     engineSoundInstance.Pitch    = 0.3f;
     engineSoundInstance.Pan      = 0.0f;
     engineSoundInstance.Play(); // XNA3140: probably not necessary...
     engineSoundInstance.Stop();
     enemyEngineSound                  = contentManager.Load <SoundEffect>(".\\sound\\Engine");
     enemyEngineSoundInstance          = engineSound.CreateInstance();
     enemyEngineSoundInstance.IsLooped = true;
     enemyEngineSoundInstance.Volume   = 1.0f;
     enemyEngineSoundInstance.Pitch    = 0.0f;
     enemyEngineSoundInstance.Pan      = 0.0f;
     enemyEngineSoundInstance.Play(); // XNA3140: probably not necessary...
     enemyEngineSoundInstance.Stop();
     redShotSound   = contentManager.Load <SoundEffect>(".\\sound\\Laser1");
     blueShotSound  = contentManager.Load <SoundEffect>(".\\sound\\Laser3");
     explosionSound = contentManager.Load <SoundEffect>(".\\sound\\ExplosionA");
     imHit          = contentManager.Load <SoundEffect>(".\\sound\\ExplosionB");
 }
Пример #13
0
        void OnWarListCommand(User user)
        {
            var sb = new StringBuilder();

            War[] wars = Wars.GetAllActiveWars();

            if (wars.Length == 0)
            {
                sb.Append("The island is at peace... for now. No wars have been declared.");
            }
            else
            {
                sb.AppendLine(String.Format("<color=#ffd479>The island is at war! {0} wars have been declared:</color>", wars.Length));
                for (var idx = 0; idx < wars.Length; idx++)
                {
                    War war = wars[idx];
                    sb.AppendFormat("{0}. <color=#ffd479>{1}</color> vs <color=#ffd479>{2}</color>: {2}", (idx + 1), war.AttackerId, war.DefenderId, war.CassusBelli);
                    sb.AppendLine();
                }
            }

            user.SendChatMessage(sb);
        }
Пример #14
0
 // ReSharper disable once InconsistentNaming
 private void initializeAPI()
 {
     Alliance = new Alliance(dataSource)
     {
         HTTP = http
     };
     Assets = new Assets(dataSource)
     {
         HTTP = http
     };
     Bookmarks = new Bookmarks(dataSource)
     {
         HTTP = http
     };
     Calendar = new Calendar(dataSource)
     {
         HTTP = http
     };
     Character = new Character(dataSource)
     {
         HTTP = http
     };
     Clones = new Clones(dataSource)
     {
         HTTP = http
     };
     Contacts = new Contacts(dataSource)
     {
         HTTP = http
     };
     Contracts = new Contracts(dataSource)
     {
         HTTP = http
     };
     Corporation = new Corporation(dataSource)
     {
         HTTP = http
     };
     Dogma = new Dogma(dataSource)
     {
         HTTP = http
     };
     FactionWarfare = new FactionWarfare(dataSource)
     {
         HTTP = http
     };
     Fittings = new Fittings(dataSource)
     {
         HTTP = http
     };
     Fleets = new Fleets(dataSource)
     {
         HTTP = http
     };
     Incursion = new Incursions(dataSource)
     {
         HTTP = http
     };
     Industry = new Industry(dataSource)
     {
         HTTP = http
     };
     Insurance = new Insurance(dataSource)
     {
         HTTP = http
     };
     Killmails = new Killmails(dataSource)
     {
         HTTP = http
     };
     Location = new Location(dataSource)
     {
         HTTP = http
     };
     Loyalty = new Loyalty(dataSource)
     {
         HTTP = http
     };
     Mail = new Mail(dataSource)
     {
         HTTP = http
     };
     Market = new Market(dataSource)
     {
         HTTP = http
     };
     Opportunities = new Opportunities(dataSource)
     {
         HTTP = http
     };
     PlanetaryInteraction = new PlanetaryInteraction(dataSource)
     {
         HTTP = http
     };
     Routes = new Routes(dataSource)
     {
         HTTP = http
     };
     Search = new Search(dataSource)
     {
         HTTP = http
     };
     Skills = new Skills(dataSource)
     {
         HTTP = http
     };
     Sovereignty = new Sovereignty(dataSource)
     {
         HTTP = http
     };
     Status = new Status(dataSource)
     {
         HTTP = http
     };
     Universe = new Universe(dataSource)
     {
         HTTP = http
     };
     UserInterface = new UserInterface(dataSource)
     {
         HTTP = http
     };
     Wallet = new Wallet(dataSource)
     {
         HTTP = http
     };
     Wars = new Wars(dataSource)
     {
         HTTP = http
     };
 }
Пример #15
0
 public void LoadContent(Wars wars, Viewport viewport)
 {
     LoadGraphicsContent(wars, viewport);
     LoadAudioContent(wars);
 }
Пример #16
0
    public void LoadGraphicsContent(Wars wars, Viewport viewport)
    {
        // Create a new SpriteBatch, which can be used to draw textures.
        spriteBatch = new SpriteBatch(wars.GraphicsDevice);

        smallStar     = wars.Content.Load <Texture2D>(".\\graphics\\smallStar");
        middleStar    = wars.Content.Load <Texture2D>(".\\graphics\\middleStar");
        bigStar       = wars.Content.Load <Texture2D>(".\\graphics\\bigStar");
        earthMoonFull = wars.Content.Load <Texture2D>(".\\graphics\\EARTHMOONsm-full_alpha_small");
        planet1       = wars.Content.Load <Texture2D>(".\\graphics\\planet1_orig_alpha_small");
        planet2       = wars.Content.Load <Texture2D>(".\\graphics\\planet2_orig_alpha_small");
        fume          = wars.Content.Load <Texture2D>(".\\graphics\\fume");
        redShot       = wars.Content.Load <Texture2D>(".\\graphics\\redShot");
        blueShot      = wars.Content.Load <Texture2D>(".\\graphics\\blueShot");

        // TODO: use this.Content to load your game content here
        ship1                = wars.Content.Load <Texture2D>(".\\graphics\\ship1");
        pinkShipTexture      = wars.Content.Load <Texture2D>(".\\graphics\\convoyinterceptrapier2t_alpha_small");
        wraithShipTexture    = wars.Content.Load <Texture2D>(".\\graphics\\GTF_Wraith_alpha_small");
        wideShipTexture      = wars.Content.Load <Texture2D>(".\\graphics\\arc170_plans_lg_alpha_small");
        andromedaShipTexture = wars.Content.Load <Texture2D>(".\\graphics\\AndromedaOnline_alpha_small");
        fighterShipTexture   = wars.Content.Load <Texture2D>(".\\graphics\\3dsthc3_alpha_small");
        blueBallTexture      = wars.Content.Load <Texture2D>(".\\graphics\\blueball_small");
        redShip              = wars.Content.Load <Texture2D>(".\\graphics\\alienstars-fighter");
        greenShipTexture     = wars.Content.Load <Texture2D>(".\\graphics\\greenShip");
        //Viewport viewport = wars.graphics.GraphicsDevice.Viewport;
        Vector2 screenpos;

        screenpos.X = viewport.Width / 2;
        screenpos.Y = viewport.Height / 2;

/*
 *      Ship newShip = new Ship(ref redShip, // texture
 *                              screenpos, // position
 *                              new Vector2(0, 0), // speed vector
 *                              MathHelper.PiOver2, // rotation angle
 *                              1, // z plane position (1==fore most)
 *                              0); // throttle
 *      newShip.DrawCompensationRotationAngle = -MathHelper.PiOver2;
 *      newShip.ThrottlePower = Constants.THROTTLE_POWER;
 *      newShip.MaxSpeed = Constants.MAX_SPEED;
 *      newShip.RedShotSpacing = Constants.REDSHOT_SPACING;
 *      newShip.RedShotSpacingCounter = newShip.RedShotSpacing;
 *      //ships.Add(newShip); //ships[0] NOT USED!!
 *      ships.Add(newShip); // ==> ships[0] ==> playerIndex == 1
 */

        /*
         *  public Texture2D greenShipTexture;
         * public Texture2D pinkShipTexture;
         * public Texture2D wraithShipTexture;
         * public Texture2D wideShipTexture;
         * public Texture2D andromedaShipTexture;
         * public Texture2D fighterShipTexture;
         */
        Ship newShip = new Ship(ref pinkShipTexture,                      //fighterShipTexture,//andromedaShipTexture,//wideShipTexture, //pinkShipTexture, //ship1, // texture
                                screenpos,                                // position
                                new Vector2(0, 0),                        // speed vector
                                MathHelper.PiOver2,                       // rotation angle
                                1,                                        // z plane position (1==fore most)
                                0,                                        // throttle
                                Constants.SHIP_TYPE_MANUALLY_CONTROLLED); // type

        newShip.DrawCompensationRotationAngle = MathHelper.PiOver2;
        newShip.ThrottlePower         = Constants.THROTTLE_POWER;
        newShip.MaxSpeed              = Constants.MAX_SPEED;
        newShip.RedShotSpacing        = Constants.REDSHOT_SPACING;
        newShip.RedShotSpacingCounter = newShip.RedShotSpacing;
        //ships.Add(newShip); //ships[0] NOT USED!!
        ships.Add(newShip); // ==> ships[0] ==> playerIndex == 1


        Cat newCat = new Cat(ref blueBallTexture,                           //greenShipTexture, // texture
                             150,                                           // ship distance
                             MathHelper.ToRadians((float)random.Next(359)), // posRotAngle
                             ref newShip,
                             1);                                            //playerIndex

        newCat.DrawCompensationRotationAngle = -MathHelper.PiOver4 - MathHelper.ToRadians(16f);
        newCat.RedShotSpacing        = Constants.REDSHOT_SPACING * 0.5f;
        newCat.RedShotSpacingCounter = newShip.RedShotSpacing;
        cats.Add(newCat);

/*
 *      newCat = new Cat(ref blueBallTexture, //greenShipTexture, // texture
 *                       200, // ship distance
 *                       MathHelper.ToRadians((float)random.Next(359)), // posRotAngle
 *                       ref newShip,
 *                       1); //playerIndex
 *      newCat.DrawCompensationRotationAngle = -MathHelper.PiOver4 - MathHelper.ToRadians(16f);
 *      newCat.RedShotSpacing = Constants.REDSHOT_SPACING * 0.5f;
 *      newCat.RedShotSpacingCounter = newShip.RedShotSpacing;
 *      cats.Add(newCat);
 *
 *      newCat = new Cat(ref blueBallTexture, //greenShipTexture, // texture
 *                       100, // ship distance
 *                       MathHelper.ToRadians((float)random.Next(359)), // posRotAngle
 *                       ref newShip,
 *                       1); //playerIndex
 *      newCat.DrawCompensationRotationAngle = -MathHelper.PiOver4 - MathHelper.ToRadians(16f);
 *      newCat.RedShotSpacing = Constants.REDSHOT_SPACING * 0.5f;
 *      newCat.RedShotSpacingCounter = newShip.RedShotSpacing;
 *      cats.Add(newCat);
 *
 *      newCat = new Cat(ref blueBallTexture, //greenShipTexture, // texture
 *               250, // ship distance
 *               MathHelper.ToRadians((float)random.Next(359)), // posRotAngle
 *               ref newShip,
 *               1); //playerIndex
 *      newCat.DrawCompensationRotationAngle = -MathHelper.PiOver4 - MathHelper.ToRadians(16f);
 *      newCat.RedShotSpacing = Constants.REDSHOT_SPACING * 0.1f;
 *      newCat.RedShotSpacingCounter = newShip.RedShotSpacing;
 *      cats.Add(newCat);
 */

        Ship newShip2 = new Ship(ref wraithShipTexture,                    //greenShipTexture, // texture
                                 screenpos / 2,                            // position
                                 new Vector2(0, 0),                        // speed vector
                                 MathHelper.PiOver2,                       // rotation angle
                                 1,                                        // z plane position (1==fore most)
                                 0,                                        // throttle
                                 Constants.SHIP_TYPE_COMPUTER_CONTROLLED); // type

        newShip2.DrawCompensationRotationAngle = -MathHelper.PiOver4 - MathHelper.ToRadians(16f);
        newShip2.ThrottlePower         = Constants.THROTTLE_POWER * 2f;
        newShip2.MaxSpeed              = Constants.MAX_SPEED * 2f;
        newShip2.RedShotSpacing        = Constants.ENEMY_REDSHOT_SPACING * 0.5f;
        newShip2.RedShotSpacingCounter = newShip.RedShotSpacing;
        ships.Add(newShip2); // ==> ships[1] ==> playerIndex == 2


        int     screenPosX;
        int     screenPosY;
        Vector2 pos;

        for (int i = 0; i < Constants.NUMBER_OF_STARS; i++)
        {
            screenPosX = random.Next(Constants.RESOLUTION_WIDTH);
            screenPosY = random.Next(Constants.RESOLUTION_HEIGHT);
            pos        = new Vector2(screenPosX, screenPosY);

            int size = random.Next(10);
            int z    = 1 + random.Next(4);
            if (size > 5)
            {
                bgObjects.Add(new WarsObject(ref smallStar, pos, z));
            }
            else if (size > 2)
            {
                bgObjects.Add(new WarsObject(ref middleStar, pos, z));
            }
            else
            {
                bgObjects.Add(new WarsObject(ref bigStar, pos, z));
            }
        }

        screenPosX = random.Next(Constants.RESOLUTION_WIDTH);
        screenPosY = random.Next(Constants.RESOLUTION_HEIGHT);
        pos        = new Vector2(screenPosX, screenPosY);
        planetObjects.Add(new WarsObject(ref earthMoonFull, pos, 50));

        screenPosX = random.Next(Constants.RESOLUTION_WIDTH);
        screenPosY = random.Next(Constants.RESOLUTION_HEIGHT);
        pos        = new Vector2(screenPosX, screenPosY);
        planetObjects.Add(new WarsObject(ref planet2, pos, 10));

        screenPosX = random.Next(Constants.RESOLUTION_WIDTH);
        screenPosY = random.Next(Constants.RESOLUTION_HEIGHT);
        pos        = new Vector2(screenPosX, screenPosY);
        planetObjects.Add(new WarsObject(ref planet1, pos, 5));
    }
        public void setLifeEvents()
        {
            int randomNumber = 0;

            while (lifeEvents.Count < numberOfLifeEvents)
            {
                randomNumber = DiceRoll.roll(1, 100);

                if (1 <= randomNumber && randomNumber <= 10)
                {
                    Tragedies tragedies = new Tragedies(parents, siblings);
                    lifeEvents.Add($"You suffered a tragedy. {tragedies.Roll()}");
                }
                else if (11 <= randomNumber && randomNumber <= 20)
                {
                    Boons boons = new Boons();
                    lifeEvents.Add($"You gained a bit of good fortune. {boons.Roll()}");
                    equipment.Add(boons.GetItem());
                }
                else if (21 <= randomNumber && randomNumber <= 30)
                {
                    Individual individual = Individual.generateIndividual();
                    if (lifeEvents.Contains("You fell in love or got married"))
                    {
                        lifeEvents.Add($"You had a child.\n{individual.getString()}");
                    }
                    else
                    {
                        lifeEvents.Add($"You fell in love or got married.\n{individual.getString()}");
                    }
                }
                else if (31 <= randomNumber && randomNumber <= 40)
                {
                    Individual adventurer = Individual.generateIndividual();
                    adventurer.relationship = "Hostile";
                    adventurer.setLivingStatus();

                    lifeEvents.Add($"You made an enemy of an adventurer. You are {(DiceRoll.roll(1, 6) % 2 == 0 ? "to blame" : "blameless")} for the rift between you two. " +
                                   $"Work with your DM to determine this hostile character’s identity and the danger this enemy poses to you.\n{adventurer.getString()}");
                }
                else if (41 <= randomNumber && randomNumber <= 50)
                {
                    Individual adventurer = Individual.generateIndividual();
                    adventurer.relationship = "Friendly";
                    adventurer.setLivingStatus();

                    lifeEvents.Add($"You made a friend of an adventurer. Work with your DM to add more detail to this friendly character and establish how your friendship began.\n{adventurer.getString()}");
                }
                else if (51 <= randomNumber && randomNumber <= 70)
                {
                    lifeEvents.Add("You spent time working in a job related to your background. Start the game with an extra 2d6 gp.");
                }
                else if (71 <= randomNumber && randomNumber <= 75)
                {
                    Individual individual = Individual.generateIndividual();
                    lifeEvents.Add($"You met someone important. Work out additional details with your DM as needed to fit this character into your backstory.\n{individual.getString()}");
                }
                else if (76 <= randomNumber && randomNumber <= 80)
                {
                    Adventures adventures = new Adventures();
                    lifeEvents.Add($"You went on an adventure. {adventures.Roll()} Work with your DM to determine the nature of the adventure and the creatures you encountered.");
                    equipment.Add(adventures.GetItem());
                }
                else if (81 <= randomNumber && randomNumber <= 85)
                {
                    SupernaturalEvents supernaturalEvents = new SupernaturalEvents();
                    lifeEvents.Add($"You had a supernatural experience. {supernaturalEvents.Roll()}");
                }
                else if (86 <= randomNumber && randomNumber <= 90)
                {
                    Wars wars = new Wars();
                    lifeEvents.Add($"You fought in a battle. {wars.Roll()} Work with your DM to come up with the reason for the battle and the factions involved. It might have been a small conflict between your community and a band of orcs, or it could have been a major battle in a larger war.");
                }
                else if (91 <= randomNumber && randomNumber <= 95)
                {
                    Crimes      crimes      = new Crimes();
                    Punishments punishments = new Punishments();

                    lifeEvents.Add($"You committed a crime or were wrong accused of doing so, the nature of which was was {crimes.Roll()}. {punishments.Roll()}");
                }
                else if (96 <= randomNumber && randomNumber <= 99)
                {
                    lifeEvents.Add($"You encountered something magical. {new ArcaneMatters().Roll()}");
                }
                else if (randomNumber == 100)
                {
                    WeirdStuff weirdStuff = new WeirdStuff();
                    lifeEvents.Add($"Something truly strange happened to you. {weirdStuff.Roll()}");
                }
            }
        }