public M4CoffeeMakerApi() { warmerPlateStatus = WarmerPlateStatus.WARMER_EMPTY; boilerStatus = BoilerStatus.EMPTY; boilerState = BoilerState.OFF; brewButtonStatus = BrewButtonStatus.NOT_PUSHED; warmerState = WarmerState.OFF; indicatorState = IndicatorState.OFF; reliefValveState = ReliefValveState.CLOSED; }
public void SetWarmerState(WarmerState state) { if (state == WarmerState.On) { _boilerStatus = BoilerStatus.NotEmpty; _warmerStatus = WarmerPlateStatus.PotNotEmpty; _brewButtonStatus = BrewButtonStatus.Pushed; return; } _boilerStatus = BoilerStatus.Empty; _warmerStatus = WarmerPlateStatus.WarmerEmpty; _brewButtonStatus = BrewButtonStatus.NotPushed; }
public void SetWarmerState(WarmerState s) { this.WarmerState = s; }
public void SetWarmerState(WarmerState warmerState) { plateOn = warmerState == WarmerState.ON; }
public void SetWarmerState(WarmerState s) { throw new System.NotImplementedException(); }
public void SetWarmerState(WarmerState warmerState) { this.WarmerPlateState = warmerState; }
public void SetWarmerState(WarmerState warmerState) { PlateOn = warmerState == WarmerState.On; }
public void SetWarmerState(WarmerState warmerState) { this.WarmerState = warmerState; }
public void SetWarmerState(WarmerState warmerState) { WarmerState = warmerState; }
/* * This function turns the heating element in the warmer * plate on or off. */ public void SetWarmerState(WarmerState s) { warmerState = s; }