public M4CoffeeMakerApi()
 {
     warmerPlateStatus = WarmerPlateStatus.WARMER_EMPTY;
     boilerStatus      = BoilerStatus.EMPTY;
     boilerState       = BoilerState.OFF;
     brewButtonStatus  = BrewButtonStatus.NOT_PUSHED;
     warmerState       = WarmerState.OFF;
     indicatorState    = IndicatorState.OFF;
     reliefValveState  = ReliefValveState.CLOSED;
 }
Esempio n. 2
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 public void SetWarmerState(WarmerState state)
 {
     if (state == WarmerState.On)
     {
         _boilerStatus     = BoilerStatus.NotEmpty;
         _warmerStatus     = WarmerPlateStatus.PotNotEmpty;
         _brewButtonStatus = BrewButtonStatus.Pushed;
         return;
     }
     _boilerStatus     = BoilerStatus.Empty;
     _warmerStatus     = WarmerPlateStatus.WarmerEmpty;
     _brewButtonStatus = BrewButtonStatus.NotPushed;
 }
Esempio n. 3
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 public void SetWarmerState(WarmerState s)
 {
     this.WarmerState = s;
 }
 public void SetWarmerState(WarmerState warmerState)
 {
     plateOn = warmerState == WarmerState.ON;
 }
 public void SetWarmerState(WarmerState s)
 {
     throw new System.NotImplementedException();
 }
Esempio n. 6
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 public void SetWarmerState(WarmerState warmerState)
 {
     this.WarmerPlateState = warmerState;
 }
Esempio n. 7
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 public void SetWarmerState(WarmerState warmerState)
 {
     PlateOn = warmerState == WarmerState.On;
 }
Esempio n. 8
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 public void SetWarmerState(WarmerState warmerState)
 {
     this.WarmerState = warmerState;
 }
 public void SetWarmerState(WarmerState warmerState)
 {
     WarmerState = warmerState;
 }
 /*
  * This function turns the heating element in the warmer
  * plate on or off.
  */
 public void SetWarmerState(WarmerState s)
 {
     warmerState = s;
 }