public void CheckIfVisible(GameObject player)
    {
        Vector3 wandererPos = this.gameObject.transform.position;

        wandererPos.y -= 0.2f;
        Vector3    direction = (player.transform.position - wandererPos).normalized;
        RaycastHit hit;

        // Debug.DrawRay(wandererPos,direction * 50, Color.red,2f);
        Physics.Raycast(wandererPos, direction, out hit, 50f);
        // Debug.Log(hit.collider.name);

        if (hit.collider.gameObject.tag == "Player")
        {
            Debug.Log("I CAN SEE YOU!!!");
            m_renderer.material.color = mad;
            alert_light.SetActive(true);
            visible = true;
            wanderScript.LastKnownLocation = player.transform.position;

            if (!wanderScript.following)
            {
                // We swap to the "Follow" state
                wanderScript.StopAllCoroutines();
                wanderScript.StartCoroutine("FollowPlayer");
            }
        }
    }