// Use this for initialization void Start() { anim = GetComponent<Animator>(); walkMechanics = GetComponent<WalkMechanics>(); jumpMechanics = GetComponent<JumpMechanics>(); attackMechanics = GetComponent<AttackMechanics>(); }
void Start() { walkMechanics = GetComponent <WalkMechanics> (); jumpMechanics = GetComponent <JumpMechanics> (); climbMechanics = GetComponent <ClimbMechanics>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); walkMechanics = GetComponent <WalkMechanics>(); climbMechanics = GetComponent <ClimbMechanics>(); }
void Start() { anim = GetComponent<Animator> (); walkMechanics = GetComponent <WalkMechanics> (); crouchMechanics = GetComponent<CrouchMechanics> (); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); }
void Awake() { walkMechanics = GetComponent<WalkMechanics> (); //grabMechanics = GetComponent<GrabMechanics> (); }
void Awake() { walkMechanics = GetComponent<WalkMechanics>(); jumpMechanics = GetComponent<JumpMechanics>(); attackMechanics = GetComponent<AttackMechanics>(); }
// Use this for initialization void Start() { anim = GetComponent<Animator>(); walkMechanics = GetComponent<WalkMechanics>(); climbMechanics = GetComponent<ClimbMechanics>(); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); throwMechanics = GetComponent<ThrowMechanics>(); crouchMechanics = GetComponent<CrouchMechanics>(); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); jumpMechanics = GetComponent<JumpMechanics> (); climbMechanics = GetComponent<ClimbMechanics>(); }
void Start() { walkMechanics = GetComponent<WalkMechanics>(); setDestinations(); moveDirection = calculateMoveDirection(); }