// Use this for initialization
 void Start()
 {
     anim = GetComponent<Animator>();
     walkMechanics = GetComponent<WalkMechanics>();
     jumpMechanics = GetComponent<JumpMechanics>();
     attackMechanics = GetComponent<AttackMechanics>();
 }
 void Start()
 {
     walkMechanics  = GetComponent <WalkMechanics> ();
     jumpMechanics  = GetComponent <JumpMechanics> ();
     climbMechanics = GetComponent <ClimbMechanics>();
 }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     anim           = GetComponent <Animator>();
     walkMechanics  = GetComponent <WalkMechanics>();
     climbMechanics = GetComponent <ClimbMechanics>();
 }
 void Start()
 {
     anim = GetComponent<Animator> ();
     walkMechanics = GetComponent <WalkMechanics> ();
     crouchMechanics = GetComponent<CrouchMechanics> ();
 }
 void Start()
 {
     walkMechanics = GetComponent<WalkMechanics> ();
 }
 void Awake()
 {
     walkMechanics = GetComponent<WalkMechanics> ();
     //grabMechanics = GetComponent<GrabMechanics> ();
 }
 void Awake()
 {
     walkMechanics = GetComponent<WalkMechanics>();
     jumpMechanics = GetComponent<JumpMechanics>();
     attackMechanics = GetComponent<AttackMechanics>();
 }
 // Use this for initialization
 void Start()
 {
     anim = GetComponent<Animator>();
     walkMechanics = GetComponent<WalkMechanics>();
     climbMechanics = GetComponent<ClimbMechanics>();
 }
 void Start()
 {
     walkMechanics = GetComponent<WalkMechanics> ();
     throwMechanics = GetComponent<ThrowMechanics>();
     crouchMechanics = GetComponent<CrouchMechanics>();
 }
 void Start()
 {
     walkMechanics = GetComponent<WalkMechanics> ();
     jumpMechanics = GetComponent<JumpMechanics> ();
     climbMechanics = GetComponent<ClimbMechanics>();
 }
 void Start()
 {
     walkMechanics = GetComponent<WalkMechanics>();
     setDestinations();
     moveDirection = calculateMoveDirection();
 }