Пример #1
0
 public void Clear()
 {
     WCGeneratorHandler.DeleteTestWorld();
     while (placedItems.Count > 0)
     {
         Remove(placedItems[0]);
     }
     while (sectors.Count > 0)
     {
         RemoveSector(sectors[0]);
     }
     characters.Clear();
     characterHandler.ReflectButtonData();
 }
Пример #2
0
 public void StartWorldCreator()
 {
     WCGeneratorHandler.DeleteTestWorld();
     SceneManager.LoadScene("WorldCreator");
 }