public void Clear() { WCGeneratorHandler.DeleteTestWorld(); while (placedItems.Count > 0) { Remove(placedItems[0]); } while (sectors.Count > 0) { RemoveSector(sectors[0]); } characters.Clear(); characterHandler.ReflectButtonData(); }
public void StartWorldCreator() { WCGeneratorHandler.DeleteTestWorld(); SceneManager.LoadScene("WorldCreator"); }