Пример #1
0
 public void OnDeal(VpMachine.DealEventArgs e)
 {
     foreach (var card in Cards)
     {
         card.GetComponent <Card>().SetCard(0, 0);
     }
 }
Пример #2
0
 public void OnDeal(VpMachine.DealEventArgs e)
 {
     foreach (var sprite in PayLineSprites)
     {
         sprite.SetActive(false);
     }
 }
Пример #3
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 // Update is called once per frame
 void HandDealt(VpMachine.DealEventArgs e)
 {
     for (var i = 0; i < 5; i++)
     {
         Hand[i].GetComponent <Card>().SetCard(e.Hand[i]);
     }
 }
Пример #4
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 public void OnDeal(VpMachine.DealEventArgs e)
 {
     DealSprite.SetActive(false);
     DrawSprite.SetActive(true);
 }
Пример #5
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 public void OnDeal(VpMachine.DealEventArgs e)
 {
     gameObject.SetActive(false);
 }
Пример #6
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 public void OnDeal(VpMachine.DealEventArgs e)
 {
     SetActivePayline(e.MainHandResult);
 }
Пример #7
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 // Update is called once per frame
 void OnDrawOrDeal(VpMachine.DealEventArgs e)
 {
     GetComponent <Text>().text = VpMachine.Credits.ToString();
 }
Пример #8
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 // Update is called once per frame
 void OnDeal(VpMachine.DealEventArgs e)
 {
     GetComponent <Text>().text = VpMachine.statistics.HandsPlayed.ToString();
 }