public void OnDeal(VpMachine.DealEventArgs e) { foreach (var card in Cards) { card.GetComponent <Card>().SetCard(0, 0); } }
public void OnDeal(VpMachine.DealEventArgs e) { foreach (var sprite in PayLineSprites) { sprite.SetActive(false); } }
// Update is called once per frame void HandDealt(VpMachine.DealEventArgs e) { for (var i = 0; i < 5; i++) { Hand[i].GetComponent <Card>().SetCard(e.Hand[i]); } }
public void OnDeal(VpMachine.DealEventArgs e) { DealSprite.SetActive(false); DrawSprite.SetActive(true); }
public void OnDeal(VpMachine.DealEventArgs e) { gameObject.SetActive(false); }
public void OnDeal(VpMachine.DealEventArgs e) { SetActivePayline(e.MainHandResult); }
// Update is called once per frame void OnDrawOrDeal(VpMachine.DealEventArgs e) { GetComponent <Text>().text = VpMachine.Credits.ToString(); }
// Update is called once per frame void OnDeal(VpMachine.DealEventArgs e) { GetComponent <Text>().text = VpMachine.statistics.HandsPlayed.ToString(); }