public void DeactivateChunk() { voxelRender.meshRenderer.enabled = false; name = "Chunk (cached)"; _isVoxelsReady = false; voxelRender.ResetRender(); }
public void DeactivateChunk() { voxelRender.meshRenderer.enabled = false; name = "Chunk (cached)"; _isVoxelsReady = false; voxelRender.ResetRender(); }