Пример #1
0
    void Update()
    {
        //Begin draw.
        voxelRender.BeginDraw();

        //Update count.
        count += 0.05f;

        //Draw Lines.
        for (int i = 0; i < 72; i++)
        {
            float x1 = 96 + 84 * Mathf.Sin(count + i * 5 * 0.0174f);
            float y1 = 24 + 8 * Mathf.Sin(count * 0.5f + i * 5 * 0.0174f);
            float z1 = 96 + 84 * Mathf.Cos(count + i * 5 * 0.0174f);

            float x2 = 96 + 84 * Mathf.Sin(count * 1.2f + (i - 1) * 5 * 0.0174f);
            float y2 = 24 + 16 * Mathf.Sin(count * 0.8f + (i - 1) * 5 * 0.0174f);
            float z2 = 96 + 84 * Mathf.Cos(count * 1.2f + (i - 1) * 5 * 0.0174f);

            //Vector3 center = new Vector3(x, y, z);
            voxelRender.DrawLine(new Vector3(x1, y1, z1), new Vector3(x2, y2, z2), (byte)(i + 1), Layer.Dynamic);
        }



        //End draw, it starts a multithreading geometry building.
        voxelRender.EndDraw();

        //Wait geometry.
        voxelRender.WaitGeometry();
    }