public override void CreatedEntity(DCLBuilderInWorldEntity createdEntity) { base.CreatedEntity(createdEntity); if (!createdEntity.isFloor) { isPlacingNewObject = true; } gizmoManager.HideGizmo(); if (createdEntity.isVoxel) { createdEntity.rootEntity.gameObject.tag = BuilderInWorldSettings.VOXEL_TAG; voxelController.SetVoxelSelected(createdEntity); ActivateVoxelMode(); } }