private void ReadDatForChunk(VoxelChunk chunk, MyStorageDataTypeFlags data) { var rangeStart = chunk.Coords << VoxelChunk.SizeBits; var rangeEnd = ((chunk.Coords + 1) << VoxelChunk.SizeBits) - 1; MyStorageData storage = chunk.MakeData(); MyVoxelRequestFlags flags = 0; ReadRangeInternal(storage, ref Vector3I.Zero, data, 0, ref rangeStart, ref rangeEnd, ref flags); chunk.Cached |= data; }
private void WriteChunk(ref Vector3I coords, VoxelChunk chunk) { // We assume that we are locked here. Debug.Assert(m_storageLock.Owned); var start = coords << VoxelChunk.SizeBits; var end = ((coords + 1) << VoxelChunk.SizeBits) - 1; MyStorageData storage = chunk.MakeData(); WriteRangeInternal(storage, chunk.Dirty, ref start, ref end); chunk.Dirty = 0; }
private void ReadDatForChunk(VoxelChunk chunk, MyStorageDataTypeFlags data) { var rangeStart = chunk.Coords << VoxelChunk.SizeBits; var rangeEnd = ((chunk.Coords + 1) << VoxelChunk.SizeBits) - 1; MyStorageData storage = chunk.MakeData(); MyVoxelRequestFlags flags = 0; ReadRangeInternal(storage, ref Vector3I.Zero, data, 0, ref rangeStart, ref rangeEnd, ref flags); chunk.Cached |= data; chunk.MaxLod = 0; }
private void WriteChunk(ref Vector3I coords, VoxelChunk chunk) { // We assume that we are locked here. Debug.Assert(m_storageLock.Owned); var start = coords << VoxelChunk.SizeBits; var end = ((coords + 1) << VoxelChunk.SizeBits) - 1; MyStorageData storage = chunk.MakeData(); WriteRangeInternal(storage, chunk.Dirty, ref start, ref end); chunk.Dirty = 0; }