private void ReceiveVoiceData(VoiceDataMessage message) { var playerVoiceBehaviour = FindPlayerByName<PlayerVoiceOutputBehaviour>(playerName); if ( playerVoiceBehaviour != null ) { playerVoiceBehaviour.PlayVoiceOutput(message.Data,message.Data.Length,message.SampleFrequency); } }
private void ReceiveVoiceData(VoiceDataMessage message) { var playerVoiceBehaviour = FindPlayerByName <PlayerVoiceOutputBehaviour>(playerName); if (playerVoiceBehaviour != null) { playerVoiceBehaviour.PlayVoiceOutput(message.Data, message.Data.Length, message.SampleFrequency); } }
private void ReceiveVoiceData(VoiceDataMessage message) { BroadcastToClients(message,false,1); }
private void ReceiveVoiceData(VoiceDataMessage message) { BroadcastToClients(message, false, 1); }