Пример #1
0
 private bool FindFrontVisitor()
 {
     Collider[] visitors = Physics.OverlapSphere(transform.position + transform.forward * 0.7f + new Vector3(0, 0.75f, 0), 0.2f, _visitorMask);
     foreach (Collider visitor in visitors)
     {
         VisitorMovement visScripts = visitor.GetComponent <VisitorMovement>();
         if (visScripts.GetNumberProcedure() != _numberProcedure && visScripts.GetEndProcedure())
         {
             return(false);
         }
         else if (visScripts.GetNumberProcedure() == _numberProcedure && !visScripts.GetEndProcedure() && _isEndProcedure)
         {
             return(true);
         }
         else if (visScripts.GetNumberProcedure() != _numberProcedure && !visScripts.GetEndProcedure() && !_isEndProcedure)
         {
             return(true);
         }
         else if (visScripts.GetNumberProcedure() != _numberProcedure && !visScripts.GetEndProcedure() && _isEndProcedure)
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     return(true);
 }
Пример #2
0
    void Start()
    {
        movement        = GetComponent <VisitorMovement>();
        model           = GetComponent <VisitorModel>();
        happiness       = 0.5f;   // Start at 50%
        happinessFailed = false;

        ui = GameObject.Instantiate <HappyUI>(uiPrefab);
        ui.Follow(transform);
    }
Пример #3
0
    private IEnumerator SpawnNextVisitor()
    {
        // Wait a delay before hittin' that bell
        yield return(new WaitForSeconds(delayBeforeDoorbell));

        // Play doorbell
        doorbell.Play();
        // Wait some time
        yield return(new WaitForSeconds(delayAfterDoorbell));

        // Spawn the next visitor at the door and start its timer

        visitor = GameObject.Instantiate <VisitorMovement>(visitorPrefabs[numberOfVisitors]);
        if (spawnPoint != null)
        {
            visitor.transform.position = spawnPoint.position;
        }

        visitorNotifiedToLeave = false;

        numberOfVisitors++;
        lastVisitor = gameTime;
    }