Пример #1
0
        // Make a deep copy of this object.
        public Bitmap32 Clone()
        {
            // See if we are locked.
            bool was_locked = this.IsLocked;

            // Lock this bitmap.
            this.LockBitmap();

            // Perform a shallow copy.
            Bitmap32 result = (Bitmap32)this.MemberwiseClone();

            // Copy the Bitmap.
            result.Bitmap     = new Bitmap(this.Bitmap.Width, this.Bitmap.Height);
            result.m_IsLocked = false;

            // Unlock if appropriate.
            if (!was_locked)
            {
                this.UnlockBitmap();
            }

            // Return the result.
            return(result);
        }
Пример #2
0
        // Use the minimum brightness value in a region.
        public Bitmap32 RankMinimum(int rank, bool lock_result)
        {
            // Make a copy of this Bitmap32.
            Bitmap32 result = this.Clone();

            // Lock both bitmaps.
            bool was_locked = this.IsLocked;

            this.LockBitmap();
            result.LockBitmap();

            // Calculate bounds to iterate over.
            int start_i = -rank / 2;
            int stop_i  = rank + start_i;

            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    // Find the brightest pixel around this one.
                    int best_brightness = GetRed(x, y) + GetGreen(x, y) + GetBlue(x, y);
                    int best_row        = y;
                    int best_col        = x;
                    for (int dy = start_i; dy < stop_i; dy++)
                    {
                        int row = y + dy;
                        if ((row >= 0) && (row < Height))
                        {
                            for (int dx = start_i; dx < stop_i; dx++)
                            {
                                int col = x + dx;
                                if ((col >= 0) && (col < Width))
                                {
                                    int test_brightness =
                                        GetRed(col, row) +
                                        GetGreen(col, row) +
                                        GetBlue(col, row);
                                    if (test_brightness < best_brightness)
                                    {
                                        best_brightness = test_brightness;
                                        best_row        = row;
                                        best_col        = col;
                                    }
                                }
                            }
                        }
                    }

                    // Set this pixel to the brighest value we found.
                    result.SetPixel(x, y,
                                    GetRed(best_col, best_row),
                                    GetGreen(best_col, best_row),
                                    GetBlue(best_col, best_row),
                                    255);
                }
            }

            // Unlock the bitmaps.
            if (!lock_result)
            {
                result.UnlockBitmap();
            }
            if (!was_locked)
            {
                this.UnlockBitmap();
            }

            // Return the result.
            return(result);
        }
Пример #3
0
        // Apply a filter to the image.
        public Bitmap32 ApplyFilter(Filter filter, bool lock_result)
        {
            // Make a copy of this Bitmap32.
            Bitmap32 result = this.Clone();

            // Lock both bitmaps.
            bool was_locked = this.IsLocked;

            this.LockBitmap();
            result.LockBitmap();

            // Apply the filter.
            int xoffset = -(int)(filter.Kernel.GetUpperBound(1) / 2);
            int yoffset = -(int)(filter.Kernel.GetUpperBound(0) / 2);
            int xmin    = -xoffset;
            int xmax    = Bitmap.Width - filter.Kernel.GetUpperBound(1);
            int ymin    = -yoffset;
            int ymax    = Bitmap.Height - filter.Kernel.GetUpperBound(0);
            int row_max = filter.Kernel.GetUpperBound(0);
            int col_max = filter.Kernel.GetUpperBound(1);

            for (int x = xmin; x <= xmax; x++)
            {
                for (int y = ymin; y <= ymax; y++)
                {
                    // Skip the pixel if any under the kernel
                    // is completely transparent.
                    bool skip_pixel = false;

                    // Apply the filter to pixel (x, y).
                    float red = 0, green = 0, blue = 0;
                    for (int row = 0; row <= row_max; row++)
                    {
                        for (int col = 0; col <= col_max; col++)
                        {
                            int  ix = x + col + xoffset;
                            int  iy = y + row + yoffset;
                            byte new_red, new_green, new_blue, new_alpha;
                            this.GetPixel(ix, iy, out new_red, out new_green, out new_blue, out new_alpha);

                            // See if we should skip this pixel.
                            if (new_alpha == 0)
                            {
                                skip_pixel = true;
                                break;
                            }

                            red   += new_red * filter.Kernel[row, col];
                            green += new_green * filter.Kernel[row, col];
                            blue  += new_blue * filter.Kernel[row, col];
                        }
                        if (skip_pixel)
                        {
                            break;
                        }
                    }

                    if (!skip_pixel)
                    {
                        // Divide by the weight, add the offset, and
                        // make sure the result is between 0 and 255.
                        red = filter.Offset + red / filter.Weight;
                        if (red < 0)
                        {
                            red = 0;
                        }
                        if (red > 255)
                        {
                            red = 255;
                        }

                        green = filter.Offset + green / filter.Weight;
                        if (green < 0)
                        {
                            green = 0;
                        }
                        if (green > 255)
                        {
                            green = 255;
                        }

                        blue = filter.Offset + blue / filter.Weight;
                        if (blue < 0)
                        {
                            blue = 0;
                        }
                        if (blue > 255)
                        {
                            blue = 255;
                        }

                        // Set the new pixel's value.
                        result.SetPixel(x, y, (byte)red, (byte)green, (byte)blue,
                                        this.GetAlpha(x, y));
                    }
                }
            }

            // Unlock the bitmaps.
            if (!lock_result)
            {
                result.UnlockBitmap();
            }
            if (!was_locked)
            {
                this.UnlockBitmap();
            }

            // Return the result.
            return(result);
        }