public void FillEntryList() { ffbc.ShowFriends(); ClearShopObjects(); foreach (ServerData item in ffbc.playerData) { GameObject itemInstance = Instantiate(hostPrefab, hostListRect); VisitEntry entry = itemInstance.GetComponent <VisitEntry>(); entry.SetData(item); entry.visitBtn.onClick.AddListener(() => GoToHostHouse(item)); hostListRect.sizeDelta += new Vector2(0, 80); hostEntries.Add(itemInstance); } }
// ---------------------------------------------------------------- public void Reset() { playerId = ""; facialEntry = new FacialEntry(); facialEntry.computer_id = settingMgr.computerId; facialEntry.singlePlay = 0; facialEntry.groupPlay = 0; facialEntry.animal = 0; facialEntry.lang_chi = 0; facialEntry.lang_eng = 0; visitPlayerId = ""; visitEntry = new VisitEntry(); visitEntry.lang_eng = 0; visitEntry.lang_tchi = 0; }