public void TransformSceneInPlace(Func <IMesh, IMesh> meshTransform = null, Func <VimSceneNode, VimSceneNode> nodeTransform = null) { if (meshTransform != null) { Geometries = Geometries.Select(meshTransform).EvaluateInParallel(); } if (nodeTransform != null) { VimNodes = VimNodes.Select(nodeTransform).EvaluateInParallel(); } }
public IEnumerable <VimSceneNode> VimNodesWithGeometry() => VimNodes.ToEnumerable().Where(n => n.GetGeometry() != null);
public VimScene(SerializableDocument doc, ICancelableProgressLogger progress = null, bool inParallel = false) { progress?.LogProgress($"Creating scene from {doc.FileName}", 0.0); _SerializableDocument = doc; var createPropertyLookupActions = new Action[] { () => ElementIndexFromElementId = CreateEntityIdToIndexLookup(Model.ElementEntityTable), () => MaterialIndexFromMaterialId = CreateEntityIdToIndexLookup(Model.MaterialEntityTable), () => FamilyInstanceIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.FamilyInstanceEntityTable), () => FamilyTypeIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.FamilyTypeEntityTable), () => FamilyIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.FamilyEntityTable), () => ViewIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.ViewEntityTable), () => AssemblyIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.AssemblyInstanceEntityTable), () => DesignOptionIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.DesignOptionEntityTable), () => LevelIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.LevelEntityTable), () => PhaseIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.PhaseEntityTable), () => RoomIndexFromElementIndex = CreateEntityIndexToIndexLookup(Model.RoomEntityTable), // TODO: I think there are more entity tables missing }; if (inParallel) { Parallel.Invoke( () => { progress?.LogProgress("Creating Document", 0.1); Document = _SerializableDocument.ToDocument(); progress?.LogProgress("Creating Model", 0.3); Model = new DocumentModel(Document); progress?.LogProgress("Creating lookups", 0.7); Parallel.Invoke(createPropertyLookupActions); }, () => { progress?.LogProgress("Unpacking geometries", 0.1); var srcGeo = _SerializableDocument.Geometry; Geometries = srcGeo?.SubGeometries.Select(ToIMesh).Evaluate() ?? ((IMesh)null).Repeat(0); progress?.LogProgress("Creating scene", 0.8); VimNodes = GetExpandedVimSceneNodes(this, _SerializableDocument.Nodes, _SerializableDocument.GetExpansionMode()).ToIArray(); Nodes = VimNodes.Select(n => n as ISceneNode); }); } else { progress?.LogProgress("Creating IDocument", 0); Document = _SerializableDocument.ToDocument(); progress?.LogProgress("Creating Model", 0.1); Model = new DocumentModel(Document); progress?.LogProgress("Unpacking geometries", 0.2); var srcGeo = _SerializableDocument.Geometry; Geometries = srcGeo?.SubGeometries.Select(ToIMesh).Evaluate() ?? ((IMesh)null).Repeat(0); progress?.LogProgress("Creating scene", 0.3); VimNodes = GetExpandedVimSceneNodes(this, _SerializableDocument.Nodes, _SerializableDocument.GetExpansionMode()).ToIArray(); Nodes = VimNodes.Select(n => n as ISceneNode); progress?.LogProgress("Creating element lookup", 0.5); ElementIndexFromElementId = CreateEntityIdToIndexLookup(Model.ElementEntityTable); progress?.LogProgress("Creating property lookup", 0.6); foreach (var action in createPropertyLookupActions) { action.Invoke(); } } progress?.LogProgress("Completed creating scene", 1.0); }