Пример #1
0
    public override void ApplyHitBoxDamage(int Damage, float Degree, BaseFireSystem Owner, HitBox _hitBox)
    {
        base.ApplyHitBoxDamage(Damage, Degree, Owner, _hitBox);

        if (GodMode)
        {
            _hitBox.BasePlayerStateGodModeCallBack();
            return;
        }
        if (GetComponent <Identity> ().identity == Owner.transform.root.GetComponentInChildren <Identity> ().identity)
        {
            _hitBox.BasePlayerStateHitFriendCallBack();
            return;
        }
        else
        {
            _hitBox.BasePlayerStateHittedCallBack(Damage, Health);
        }


        //if (GameNetwork.OfflineMode) {

        //} else {
        //	syncActionPhotonView.RPC ("ApplyDamageByOtherPlayer", PhotonTargets.OthersBuffered, Damage);
        //}

        Health -= Damage;


        OnAttacked(Owner.transform.root.GetComponentInChildren <Identity> ().gameObject);

        if (Health <= 0 && SendDeadMesssageToTankFire == false)
        {
            SendDeadMesssageToTankFire = true;
            Owner.KillTank(TankName);
            Owner.AddDamage(Damage, TankName);
        }
        if (SendDeadMesssageToTankFire == false)
        {
            Owner.AddDamage(Damage, TankName);
        }

        if (Health <= 0)
        {
            OnDeadActionCalled();
        }
                #if ClientCode
        GetComponent <Identity>().UpdateHealth(Health);
                #endif
    }
Пример #2
0
    public override void ApplyHitBoxDamage(int Damage, float Degree, BaseFireSystem Owner, HitBox _hitBox)
    {
        base.ApplyHitBoxDamage(Damage, Degree, Owner, _hitBox);

        Debug.Log("ApplyHitBoxDamage");



//		GameObject owner = (GameObject)HitInfos[1];
//
        if (GodMode)
        {
            _hitBox.BasePlayerStateGodModeCallBack();
            return;
        }
        if (GetComponent <Identity> ().identity == Owner.transform.root.GetComponentInChildren <Identity> ().identity)
        {
            _hitBox.BasePlayerStateHitFriendCallBack();
            return;
        }
        else
        {
            _hitBox.BasePlayerStateHittedCallBack(Damage, Health);
        }


        Health -= Damage;

        if (Health <= 0)
        {
            OnDeadActionCalled();
        }

        if (Health <= 0 && !SendDeadMesssageToTankFire)
        {
            SendDeadMesssageToTankFire = true;
            Owner.KillTank(TankName);
            Owner.AddDamage(Damage, TankName);
        }

        if (SendDeadMesssageToTankFire == false)
        {
            Owner.AddDamage(Damage, TankName);
        }
        RepairTankCountDown = 0;
        CaptureCountDown    = 0;

        UpdateHealthBar();
    }
Пример #3
0
 public virtual void ApplyHitBoxDamage(int Damage, float Degree, BaseFireSystem Owner, HitBox _hitBox)
 {
     Debug.Log("Base.ApplyHitBoxDamage");
 }