public override void ConnectUI() { vignUI = VignetteUI.Instance; // add listeners vignUI.toggle.onValueChanged += v => PresetManager.Instance.selectedPreset.vignette.active = v; vignUI.intensity.onValueChanged += v => PresetManager.Instance.selectedPreset.vignette.intensity.value = v; vignUI.smoothness.onValueChanged += v => PresetManager.Instance.selectedPreset.vignette.smoothness.value = v; vignUI.roundness.onValueChanged += v => PresetManager.Instance.selectedPreset.vignette.roundness.value = v; vignUI.rounded.onValueChanged += v => PresetManager.Instance.selectedPreset.vignette.rounded.value = v; }
public override void ConnectUI() { vignUI = VignetteUI.Instance; // add listeners vignUI.toggle.onValueChanged.AddListener(new UnityAction <bool>(v => PresetManager.Instance.selectedPreset.vignette.active = v)); vignUI.toggle.onValueChanged.AddListener(new UnityAction <bool>(v => vignUI.container.SetActive(v))); vignUI.intensity.onValueChange += v => PresetManager.Instance.selectedPreset.vignette.intensity.value = v; vignUI.smoothness.onValueChange += v => PresetManager.Instance.selectedPreset.vignette.smoothness.value = v; vignUI.roundness.onValueChange += v => PresetManager.Instance.selectedPreset.vignette.roundness.value = v; vignUI.rounded.onValueChanged.AddListener(new UnityAction <bool>(v => PresetManager.Instance.selectedPreset.vignette.rounded.value = v)); }