public override void ConnectUI()
        {
            vignUI = VignetteUI.Instance;

            // add listeners
            vignUI.toggle.onValueChanged     += v => PresetManager.Instance.selectedPreset.vignette.active = v;
            vignUI.intensity.onValueChanged  += v => PresetManager.Instance.selectedPreset.vignette.intensity.value = v;
            vignUI.smoothness.onValueChanged += v => PresetManager.Instance.selectedPreset.vignette.smoothness.value = v;
            vignUI.roundness.onValueChanged  += v => PresetManager.Instance.selectedPreset.vignette.roundness.value = v;
            vignUI.rounded.onValueChanged    += v => PresetManager.Instance.selectedPreset.vignette.rounded.value = v;
        }
Exemple #2
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        public override void ConnectUI()
        {
            vignUI = VignetteUI.Instance;

            // add listeners
            vignUI.toggle.onValueChanged.AddListener(new UnityAction <bool>(v => PresetManager.Instance.selectedPreset.vignette.active = v));
            vignUI.toggle.onValueChanged.AddListener(new UnityAction <bool>(v => vignUI.container.SetActive(v)));
            vignUI.intensity.onValueChange  += v => PresetManager.Instance.selectedPreset.vignette.intensity.value = v;
            vignUI.smoothness.onValueChange += v => PresetManager.Instance.selectedPreset.vignette.smoothness.value = v;
            vignUI.roundness.onValueChange  += v => PresetManager.Instance.selectedPreset.vignette.roundness.value = v;
            vignUI.rounded.onValueChanged.AddListener(new UnityAction <bool>(v => PresetManager.Instance.selectedPreset.vignette.rounded.value = v));
        }