public void Clear() { if (!bInit) { return; } bInit = false; m_video.Clear(); m_video = null; }
public void Init() { if (bInit) { return; } bInit = true; m_video = GetComponent <VideoAnimationSprite>(); if (!m_video) { m_video = gameObject.AddComponent <VideoAnimationSprite>(); } m_video.Clear(); m_video.Init(LoginPath, LoginBaseName, SpriteCount, StartIndex, fps); m_video.isLoop = true; //m_video.ChangeSize(size); }