Пример #1
0
        public void Run(EcsSystems systems)
        {
            var gravity = gameplayData.Gravity;

            foreach (var entity in bodies)
            {
                ref var rigidBody    = ref rigidBodies.Get(entity);
                var     gravityForce = gravity * rigidBody.Mass;
                Velocity.ApplyForceLinear(ref velocities.Get(entity), gravityForce);
            }