public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Compute Particles"); ComputeParticles computeParticles = new ComputeParticles(window); window.Run(); }
public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Instancing"); InstancingApplication instancing = new InstancingApplication(window); window.Run(); }
public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Textured Cube"); TexturedCube texturedCube = new TexturedCube(window); window.Run(); }
public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Compute Texture"); ComputeTexture computeTexture = new ComputeTexture(window); window.Run(); }
public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Animated Mesh"); AnimatedMesh animatedMesh = new AnimatedMesh(window); window.Run(); }
public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Offscreen"); OffscreenApplication offscreen = new OffscreenApplication(window); window.Run(); }
public static void Main(string[] args) { VeldridStartupWindow window = new VeldridStartupWindow("Textured Cube"); EarthApplication texturedCube = new EarthApplication(window); //RayCastedGlobe globe = new RayCastedGlobe(window); window.Run(); }
static void Main(string[] args) { //new GettingStarted().Run(); var window = new VeldridStartupWindow("Instancing"); //var app = new AnimatedMeshApplication(window); //var app = new ComputeParticlesApplication(window); //var app = new ComputeTextureApplication(window); var app = new InstancingApplication(window); //var app = new OffscreenApplication(window); window.Run(); }
public static void Main(string[] args) { InitalCefRuntime(); //string str = "您好"; //var byte1= Encoding.UTF8.GetBytes(str); //Encoding.Default //Console.WriteLine("您好"); VeldridStartupWindow window = new VeldridStartupWindow("Textured Cube"); EarthApplication texturedCube = new EarthApplication(window); //RayCastedGlobe globe = new RayCastedGlobe(window); window.Run(); }