Пример #1
0
 public override void Init()
 {
     SetName("LayerMask");
     valueOutput = CreateIO <Output_UnityEngine_LayerMask>();
     valueInput  = CreateIO <Input_UnityEngine_LayerMask>();
 }
Пример #2
0
 public override void Init()
 {
     SetName("value");
     refObject = CreateIO <Input_UnityEngine_LayerMask>();
     getter    = CreateIO <Output_System_Int32>();
 }