Пример #1
0
        public override void Rotate(Matrix4 rotationMatrix)
        {
            EdgeV1V2 = VectMatrix.Multiply(EdgeV1V2, rotationMatrix);
            EdgeV1V3 = VectMatrix.Multiply(EdgeV1V3, rotationMatrix);

            LookAt = EdgeV1V2.CrossProduct(EdgeV1V3);
        }
Пример #2
0
        public override void Rotate(Matrix4 rotationMatrix)
        {
            LookAt  = VectMatrix.Multiply(LookAt, rotationMatrix);
            RotVect = VectMatrix.Multiply(RotVect, rotationMatrix);

            LookAt  = LookAt.Normalize();
            RotVect = RotVect.Normalize();
        }
Пример #3
0
        public override void Rotate(Matrix4 rotationMatrix)
        {
            foreach (Basic3DObject o3D in _objects)
            {
                Vect3 objPos = o3D.Position;

                // TODO: we have a matrix to combine these three, right?
                objPos      -= Position;
                objPos       = VectMatrix.Multiply(objPos, rotationMatrix);
                o3D.Position = objPos + Position;

                o3D.Rotate(rotationMatrix);
            }
        }
Пример #4
0
 public override void Rotate(Matrix4 tmp)
 {
     LookAt = VectMatrix.Multiply(LookAt, tmp);
 }