public static void DownloadFromNodes(string filepath, VarStorage.AssetCacheDef assetdef, int idIndex, int extIndex, int outputPathIndex, int inGameDirIndex, string name = "", string meshname = "") { DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], assetdef.Dir[outputPathIndex], assetdef.GameDir[inGameDirIndex], name, meshname); }
public static void DownloadFromNodes(string filepath, VarStorage.AssetCacheDef assetdef, string name = "", string meshname = "") { DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[0], assetdef.Ext[0], assetdef.Dir[0], assetdef.GameDir[0], name, meshname); }