Ejemplo n.º 1
0
 public static void DownloadFromNodes(string filepath, VarStorage.AssetCacheDef assetdef, int idIndex, int extIndex, int outputPathIndex, int inGameDirIndex, string name = "", string meshname = "")
 {
     DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], assetdef.Dir[outputPathIndex], assetdef.GameDir[inGameDirIndex], name, meshname);
 }
Ejemplo n.º 2
0
 public static void DownloadFromNodes(string filepath, VarStorage.AssetCacheDef assetdef, string name = "", string meshname = "")
 {
     DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[0], assetdef.Ext[0], assetdef.Dir[0], assetdef.GameDir[0], name, meshname);
 }