private void OnNetworkObjectRemove(VSimulator psim, uint pLocalID) { SceneGraph.OnNetworkObjectRemove(psim, pLocalID); }
private void OnNetworkLandUpdate(VSimulator sim, int x, int y, int width, float[] data) { TerrainManager.OnNetworkLandUpdate(sim, x, y, width, data); SceneGraph.WaterNode.Position = new Vector3D(0, sim.WaterHeight - 0.5f, 0); }
private void OnNetworkObjectUpdate(VSimulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation) { m_timeDilation = (float)(timeDilation / ushort.MaxValue); SceneGraph.OnNetworkObjectUpdate(simulator, update, regionHandle, timeDilation); }
public void OnNetworkObjectAdd(VSimulator sim, Primitive prim, ulong regionHandle, ushort timeDilation) { m_timeDilation = (float)(timeDilation / ushort.MaxValue); SceneGraph.OnNetworkObjectAdd(sim, prim, regionHandle, timeDilation); }
private void OnNetworkAvatarAdd(VSimulator sim, Avatar avatar, ulong regionHandle, ushort timeDilation) { m_timeDilation = (float)(timeDilation / ushort.MaxValue); SceneGraph.OnNetworkAvatarAdd(sim, avatar, regionHandle, timeDilation); }
protected void OnNetworkSimulatorConnected(VSimulator sim) { SceneGraph.OnNetworkSimulatorConnected(sim); }
private void Awake() { _sim = GetComponent <VSimulator>(); }