Beispiel #1
0
 private void OnNetworkObjectRemove(VSimulator psim, uint pLocalID)
 {
     SceneGraph.OnNetworkObjectRemove(psim, pLocalID);
 }
Beispiel #2
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 private void OnNetworkLandUpdate(VSimulator sim, int x, int y, int width, float[] data)
 {
     TerrainManager.OnNetworkLandUpdate(sim, x, y, width, data);
     SceneGraph.WaterNode.Position = new Vector3D(0, sim.WaterHeight - 0.5f, 0);
 }
Beispiel #3
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 private void OnNetworkObjectUpdate(VSimulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)
 {
     m_timeDilation = (float)(timeDilation / ushort.MaxValue);
     SceneGraph.OnNetworkObjectUpdate(simulator, update, regionHandle, timeDilation);
 }
Beispiel #4
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        public void OnNetworkObjectAdd(VSimulator sim, Primitive prim, ulong regionHandle, ushort timeDilation)
        {
            m_timeDilation = (float)(timeDilation / ushort.MaxValue);

            SceneGraph.OnNetworkObjectAdd(sim, prim, regionHandle, timeDilation);

        }
Beispiel #5
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 private void OnNetworkAvatarAdd(VSimulator sim, Avatar avatar, ulong regionHandle, ushort timeDilation)
 {
     m_timeDilation = (float)(timeDilation / ushort.MaxValue);
     SceneGraph.OnNetworkAvatarAdd(sim, avatar, regionHandle, timeDilation);
 }
Beispiel #6
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 protected void OnNetworkSimulatorConnected(VSimulator sim)
 {
     SceneGraph.OnNetworkSimulatorConnected(sim);
 }
 private void Awake()
 {
     _sim = GetComponent <VSimulator>();
 }