Пример #1
0
 public static Ice.DispatchStatus getPosition___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     inS__.istr().skipEmptyEncaps();
     IceInternal.BasicStream os__ = inS__.ostr();
     vsm.VSVector3 ret__ = obj__.getPosition(current__);
     ret__.write__(os__);
     return Ice.DispatchStatus.DispatchOK;
 }
Пример #2
0
 public static Ice.DispatchStatus run___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     IceInternal.BasicStream is__ = inS__.istr();
     is__.startReadEncaps();
     bool isRunning;
     isRunning = is__.readBool();
     is__.endReadEncaps();
     obj__.run(isRunning, current__);
     return Ice.DispatchStatus.DispatchOK;
 }
Пример #3
0
 public static Ice.DispatchStatus crounch___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     inS__.istr().skipEmptyEncaps();
     obj__.crounch(current__);
     return Ice.DispatchStatus.DispatchOK;
 }
Пример #4
0
 public static Ice.DispatchStatus move___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     IceInternal.BasicStream is__ = inS__.istr();
     is__.startReadEncaps();
     vsm.VSDirection direction;
     direction = (vsm.VSDirection)is__.readByte(4);
     is__.endReadEncaps();
     obj__.move(direction, current__);
     return Ice.DispatchStatus.DispatchOK;
 }