public static Ice.DispatchStatus getPosition___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); inS__.istr().skipEmptyEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); vsm.VSVector3 ret__ = obj__.getPosition(current__); ret__.write__(os__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus run___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); bool isRunning; isRunning = is__.readBool(); is__.endReadEncaps(); obj__.run(isRunning, current__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus crounch___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); inS__.istr().skipEmptyEncaps(); obj__.crounch(current__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus move___(VSSoldier obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); vsm.VSDirection direction; direction = (vsm.VSDirection)is__.readByte(4); is__.endReadEncaps(); obj__.move(direction, current__); return Ice.DispatchStatus.DispatchOK; }