Пример #1
0
        private void RootRefChanged(MyHierarchyComponent target, MyHierarchyComponent oldParent, MyHierarchyComponent newParent)
        {
            if (!IsAuthority)
            {
                return;
            }
            using (PoolManager.Get(out List <MyTuple <MyEntity, RailwayPhysicsLinkData> > moving))
            {
                var oldRoot = oldParent?.Entity;
                if (oldRoot != null)
                {
                    var oldGroup = _target.Scene.GetGroup <RailwayPhysicsGroup, MyEntity>(oldRoot);
                    if (oldGroup != null)
                    {
                        foreach (var neighbor in oldGroup.GetNeighbors(oldRoot))
                        {
                            foreach (var link in oldGroup.GetLinks(oldRoot, neighbor))
                            {
                                moving.Add(MyTuple.Create(neighbor, link));
                            }
                        }

                        foreach (var link in moving)
                        {
                            _target.Scene.RemoveLink <RailwayPhysicsGroup, MyEntity, RailwayPhysicsLinkData>(oldRoot, link.Item1, link.Item2);
                        }
                    }
                }

                var newRoot = newParent?.Entity;
                if (newRoot == null)
                {
                    return;
                }
                foreach (var link in moving)
                {
                    _target.Scene.AddLink <RailwayPhysicsGroup, MyEntity, RailwayPhysicsLinkData>(newRoot, link.Item1,
                                                                                                  link.Item2);
                }
            }
        }
        private void LinkNeighbors()
        {
            using (PoolManager.Get(out HashSet <RailPhysicsNode> neighborsForRemoval))
            {
                PhysicsNode.GetNeighbors(neighborsForRemoval);
                if (_controllerJunction != null)
                {
                    foreach (var edge in _controllerJunction.Edges)
                    {
                        var neighbor = edge.Owner?.Container?.Get <IRailPhysicsComponent>()?.PhysicsNode;
                        if (neighbor != null && !neighborsForRemoval.Remove(neighbor))
                        {
                            PhysicsNode.Link(neighbor);
                        }
                    }
                }

                foreach (var neighbor in neighborsForRemoval)
                {
                    PhysicsNode.Unlink(neighbor);
                }
            }
        }