void OnGUISceneLayer(int layer, string name, string description)
        {
            if (LayerMask.LayerToName(layer) != name)
            {
                _builder.OnGUIError(null, "Layer " + layer + " must be renamed to '" + name + "'",
                                    delegate { SettingsService.OpenProjectSettings("Project/Physics"); }, null);
            }

            if (_builder.showLayerHelp)
            {
                _builder.OnGUIInformation(null, "Layer " + layer + " " + name + "\n" + description);
            }
        }