void OnGUISceneLayer(int layer, string name, string description) { if (LayerMask.LayerToName(layer) != name) { _builder.OnGUIError(null, "Layer " + layer + " must be renamed to '" + name + "'", delegate { SettingsService.OpenProjectSettings("Project/Physics"); }, null); } if (_builder.showLayerHelp) { _builder.OnGUIInformation(null, "Layer " + layer + " " + name + "\n" + description); } }