private void PostGenerate(MeshFilter mf) { if (m_ForEditor) { m_MeshMgr.m_ColliderDirty = true; } else { if (m_CreateBoxCollider) { BoxCollider bc = mf.gameObject.GetComponent <BoxCollider>(); if (bc != null) { BoxCollider.DestroyImmediate(bc); } RecalcCreationMeshBounds(mf.mesh); bc = mf.gameObject.AddComponent <BoxCollider>(); bc.size *= WhiteCat.PEVCConfig.instance.creationColliderScale; bc.material = WhiteCat.PEVCConfig.instance.physicMaterial; } // particle VCParticlePlayer pp = mf.GetComponent <VCParticlePlayer>(); pp.LocalPosition = VCUtils.RandPosInBoundingBox(mf.mesh.bounds); } var cc = mf.GetComponentInParent <WhiteCat.CreationController>(); if (cc) { cc.OnNewMeshBuild(mf); } }