// Reset the Voxel Creation Editor - When GameLoading private static void Init() { s_Active = false; s_Ready = false; VCEAssetMgr.Init(); VCEHistory.Init(); GameObject ui = GameObject.Instantiate(s_Instance.m_UIPrefab) as GameObject; ui.transform.parent = s_Instance.m_EditorGO.transform; ui.transform.localPosition = Vector3.zero; ui.transform.localRotation = Quaternion.identity; ui.SetActive(true); s_Instance.m_UI = ui.GetComponent <VCEUI>(); s_Instance.m_UI.Init(); }