Example #1
0
    // Reset the Voxel Creation Editor - When GameLoading
    private static void Init()
    {
        s_Active = false;
        s_Ready  = false;
        VCEAssetMgr.Init();
        VCEHistory.Init();
        GameObject ui = GameObject.Instantiate(s_Instance.m_UIPrefab) as GameObject;

        ui.transform.parent        = s_Instance.m_EditorGO.transform;
        ui.transform.localPosition = Vector3.zero;
        ui.transform.localRotation = Quaternion.identity;
        ui.SetActive(true);
        s_Instance.m_UI = ui.GetComponent <VCEUI>();
        s_Instance.m_UI.Init();
    }