Пример #1
0
        private void AnyButton_MosueDown(object sender, MouseEventArgs e)
        {
            Button btn = (Button)sender;

            btn.Focus();
            MOType mt = (MOType)(((object[])(btn.Tag))[0]);
            FOType ft = (FOType)(((object[])(btn.Tag))[1]);

            if (e.Button == MouseButtons.Left)
            {
                if (mt == MOType.Belt)
                {
                    if (Utilz.IsBeltable(ft))                     //we set addmode only if the item can be a belt
                    {
                        MapObject newmo = new MapObject(mt, ft);
                        this.Editer.StartAddMode(newmo);
                    }
                }
                if (mt == MOType.Machine)                 //we set addmode only if the item can be a machine
                {
                    if (Utilz.IsRecipe(ft))
                    {
                        MapObject newmo = new MapObject(mt, ft);
                        this.Editer.StartAddMode(newmo);
                    }
                }
            }
            if (e.Button == MouseButtons.Right)
            {
                FOType[] arrayOutputs = Utilz.GetRecipeOutputs(ft);
                FOType[] arrayInputs  = Utilz.GetRecipeInputs(ft);

                oRightClick3 rc = new oRightClick3();
                //rc.Width = 200;
                rc.AddChoice(ft.ToString());
                rc.AddSeparator();
                rc.AddSeparator();
                //add every outputs and inputs for the user
                rc.AddChoice("Outputs :");
                foreach (FOType subft in arrayOutputs)
                {
                    rc.AddChoice("-" + subft.ToString());
                }
                rc.AddChoice("");
                rc.AddChoice("Inputs :");
                foreach (FOType subft in arrayInputs)
                {
                    rc.AddChoice("-" + subft.ToString());
                }
                rc.ShowDialog();
            }
        }
Пример #2
0
        //public MapObject(MOType StartMapType, FOType[] StartOutputs)
        //{
        //	this.MapType = StartMapType;
        //	this.SetOutput(StartOutputs);
        //	if (this.MapType == MOType.Machine)
        //	{
        //		this.SetRecipe(StartOutputs[0]);
        //	}
        //}



        //define inputs and outputs according to the recipe ////    défini les input et output qui vont avec la recette spécifié
        public void SetRecipe(FOType Recipe)
        {
            if (this.MapType == MOType.Belt)
            {
                this.SetOutput(Recipe);
            }
            if (this.MapType == MOType.Machine)
            {
                this.TheRecipe = Recipe;
                this.Outputs   = Utilz.GetRecipeOutputs(Recipe);
                this.Inputs    = Utilz.GetRecipeInputs(Recipe);
                this.IsFurnace = Utilz.IsRecipeMadeInFurnace(Recipe);
            }
        }
Пример #3
0
 //define inputs and outputs according to the recipe ////    défini les input et output qui vont avec la recette spécifié
 public void SetRecipe(FOType Recipe)
 {
     if (this.MapType == MOType.Belt)             //SetRecipe is usually not called for belts
     {
         this.BeltOutput = Recipe;
     }
     if (this.MapType == MOType.Machine)
     {
         //set the recipe and set everything
         this.TheRecipe = Recipe;
         this.Outputs   = Utilz.GetRecipeOutputs(Recipe);
         this.Inputs    = Utilz.GetRecipeInputs(Recipe);
         this.IsFurnace = Utilz.IsRecipeMadeInFurnace(Recipe);
     }
 }