public Armor(StatsSet set) : base(set) { Type = Utilz.GetEnumFromString(set.GetString("armor_type", "none"), ArmorTypeId.None); AvoidModifier = set.GetInt("avoid_modify"); Pdef = set.GetInt("p_def"); Mdef = set.GetInt("m_def"); MpBonus = set.GetInt("mp_bonus"); HpBonus = set.GetInt("hp_bonus"); int bodyPart = BodyPart; if ((bodyPart == SlotNeck) || (bodyPart == SlotFace) || (bodyPart == SlotHair) || (bodyPart == SlotHairall) || ((bodyPart & SlotREar) != 0) || ((bodyPart & SlotLFinger) != 0) || ((bodyPart & SlotBack) != 0)) { Type1 = Type1WeaponRingEarringNecklace; Type2 = Type2Accessory; } else { if ((Type == ArmorType.None.Id) && (BodyPart == SlotLHand)) // retail define shield as NONE { Type = ArmorType.Shield.Id; } Type1 = Type1ShieldArmor; Type2 = Type2ShieldArmor; } }
public Weapon(StatsSet set) : base(set) { Type = Utilz.GetEnumFromString(set.GetString("weaponType", "none"), WeaponTypeId.None); SoulshotCount = set.GetInt("soulshots"); SpiritshotCount = set.GetInt("spiritshots"); PDam = set.GetInt("p_dam"); RndDam = set.GetInt("rnd_dam"); Critical = set.GetInt("critical"); HitModifier = set.GetDouble("hit_modify"); AvoidModifier = set.GetInt("avoid_modify"); ShieldDef = set.GetInt("shield_def"); ShieldDefRate = set.GetDouble("shield_def_rate"); AtkSpeed = set.GetInt("atk_speed"); AtkReuse = set.GetInt("atk_reuse", Type == WeaponTypeId.Bow ? 1500 : 0); MpConsume = set.GetInt("mp_consume"); MDam = set.GetInt("m_dam"); }
private void LoadEtcItemModels() { Dictionary <int, EtcItemModel> etcItemModels = ItemService.GetAllEtcItemModelsDict(); foreach (KeyValuePair <int, EtcItemModel> modelPair in etcItemModels) { StatsSet set = new StatsSet(); EtcItemModel model = modelPair.Value; EtcItem etcItem = new EtcItem(set) { Type = Utilz.GetEnumFromString(model.ItemType, EtcItemTypeId.None), ItemId = model.ItemId, Name = model.Name, Sellable = model.Sellable, Dropable = model.Dropable, Destroyable = model.Destroyable, Tradable = model.Tradeable, Weight = model.Weight, Duration = model.Duration }; EtcItems.Add(modelPair.Key, etcItem); } }
private void LoadWeaponModels() { Dictionary <int, WeaponModel> weaponModels = ItemService.GetAllWeaponModelsDict(); foreach (KeyValuePair <int, WeaponModel> modelPair in weaponModels) { StatsSet set = new StatsSet(); WeaponModel model = modelPair.Value; Weapon weapon = new Weapon(set) { Type = Utilz.GetEnumFromString(model.WeaponType, WeaponTypeId.None), ItemId = model.ItemId, Name = model.Name, BodyPart = Slots[model.BodyPart], Sellable = model.Sellable, Dropable = model.Dropable, Destroyable = model.Destroyable, Tradable = model.Tradeable, Weight = model.Weight, Duration = model.Duration, ReferencePrice = model.Price, SpiritshotCount = model.Spiritshots, SoulshotCount = model.Soulshots, PDam = model.Pdam, RndDam = model.RndDam, Critical = model.Critical, HitModifier = model.HitModify, AvoidModifier = model.AvoidModify, ShieldDef = model.ShieldDef, ShieldDefRate = model.ShieldDefRate, AtkSpeed = model.AtkSpeed, MpConsume = model.MpConsume, MDam = model.Mdam }; Weapons.Add(modelPair.Key, weapon); } }
private void LoadArmorModels() { Dictionary <int, ArmorModel> armorsModels = ItemService.GetAllArmorModelsDict(); foreach (KeyValuePair <int, ArmorModel> modelPair in armorsModels) { StatsSet set = new StatsSet(); ArmorModel model = modelPair.Value; Armor armor = new Armor(set) { Type = Utilz.GetEnumFromString(model.ArmorType, ArmorTypeId.None), ItemId = model.ItemId, Name = model.Name, BodyPart = Slots[model.BodyPart], Sellable = model.Sellable, Dropable = model.Dropable, Destroyable = model.Destroyable, Tradable = model.Tradeable, Weight = model.Weight, Duration = model.Duration }; Armors.Add(modelPair.Key, armor); } }
public EtcItem(StatsSet set) : base(set) { Type = Utilz.GetEnumFromString(set.GetString("item_type", "None"), EtcItemTypeId.None); }