Пример #1
0
    // Use this for initialization
    void Start()
    {
        navMeshAgent = this.GetComponent <NavMeshAgent>();

        if (gameManager == null)
        {
            gameManager = FindObjectOfType <GameManager>();
        }

        if (Exit == null)
        {
            Exit = GameObject.FindGameObjectWithTag("Exit").GetComponent <Transform>();
        }

        foreach (GameObject g in GameObject.FindGameObjectsWithTag("Display"))
        {
            Waypoints.Add(g.transform);
            ObjectsToVisit++;
        }

        Utilitys.ShuffleArray <Transform>(Waypoints);
    }