Пример #1
0
        IEnumerator Loading(Action start = default(Action), Action end = default(Action))
        {
            MOperateManager.ActiveHandController(false);

            int[] nums = Utilitys.GetRandomSequence(LoadData.SpriteDatas.Count, LoadData.loadCount);

            for (int i = 0; i < nums.Length; i++)
            {
                SetBackground(LoadData.SpriteDatas[nums[i]].Value);

                yield return(new WaitForSeconds(LoadData.loadTime));

                if (i == 0 && start != null)
                {
                    start();
                }
            }

            MOperateManager.ActiveHandController(true);
            if (end != null)
            {
                end();

                yield return(new WaitForSeconds(1.0f));
            }
        }
Пример #2
0
        IEnumerator RandomLoading(float time, float startTime, Action start = default(Action), float endTime = 0.5f, Action end = default(Action), Action endDelay = default(Action))
        {
            MOperateManager.ActiveHandController(false);

            var value = Utilitys.GetRandomSequence(LoadData.SpriteDatas.Count, 1)[0];

            SetBackground(LoadData.SpriteDatas[value].Value);

            yield return(new WaitForSeconds(startTime));

            if (start != null)
            {
                start();
            }

            yield return(new WaitForSeconds(time));

            if (end != null)
            {
                end();
                yield return(new WaitForSeconds(endTime));

                if (endDelay != null)
                {
                    endDelay();
                }
                UIManager.Instance.HideUI("Loading");
            }
            MOperateManager.ActiveHandController(true);

            //UIManager.Instance.HideUI();
        }