private static void Loading_OnLoadingComplete(EventArgs args) { var champion = Type.GetType("OKTRAIO.Champions." + Player.Instance.ChampionName); if (champion != null) { Console.Write("[MarksmanAIO] " + Player.Instance.ChampionName + " Loaded"); Champion = (AIOChampion)Activator.CreateInstance(champion); Events.Init(); MainMenu.Init(); UtilityMenu.Init(); Champion.Init(); JsonSettings.Init(); Utility.Activator.LoadSpells(); Utility.Activator.Init(); Humanizer.Init(); SkinManagement.Init(); if (MainMenu._menu["playsound"].Cast <CheckBox>().CurrentValue) { PlayWelcome(); } Chat.Print("MarksmanAIO: " + Player.Instance.ChampionName + " Loaded", Color.CornflowerBlue); } else { Chat.Print("MarksmanAIO doesn't support: " + Player.Instance.ChampionName); } if (RandomUlt.IsCompatibleChamp() && champion == null) { UtilityMenu.Init(); } if (BaseUlt.IsCompatibleChamp()) { UtilityMenu.BaseUltMenu(); BaseUlt.Initialize(); } if (RandomUlt.IsCompatibleChamp()) { UtilityMenu.RandomUltMenu(); RandomUlt.Initialize(); } Value.Init(); }
public override void Init() { try { //Creating Spells _q = new Spell.Active(SpellSlot.Q); _w = new Spell.Active(SpellSlot.W); _e = new Spell.Skillshot(SpellSlot.E, 1100, SkillShotType.Linear, 250, 1400, 130) { AllowedCollisionCount = int.MaxValue }; _r = new Spell.Skillshot(SpellSlot.R, 20000, SkillShotType.Linear, 250, 2000, 160) { AllowedCollisionCount = int.MaxValue }; //LunarBlue method _axeLocation = new Circle(); Axes = new List <Axe>(); try { //Combo Menu Settings MainMenu.ComboKeys(true, true, true, true); MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Prediction Settings", "combo.grouplabel.2", true); MainMenu._combo.AddSlider("combo.e.prediction", "Use E if Hitchance > {0}%", 80, 0, 100, true); MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Mana Manager:", "combo.grouplabel.3", true); MainMenu.ComboManaManager(true, true, true, true, 10, 5, 10, 10); //Lane Clear Menu Settings MainMenu.LaneKeys(true, true, true, false); MainMenu._lane.AddSeparator(); MainMenu._lane.AddGroupLabel("Mana Manager:", "lane.grouplabel.2", true); MainMenu.LaneManaManager(true, true, true, false, 60, 50, 40, 50); //Jungle Clear Menu Settings MainMenu.JungleKeys(true, true, true, false); MainMenu._jungle.AddSeparator(); MainMenu._jungle.AddGroupLabel("Jungleclear Preferences", "jungle.grouplabel.1", true); MainMenu._jungle.AddCheckBox("jungle.monsters.spell", "Use Abilities on Big Monster", true, true); MainMenu._jungle.AddCheckBox("jungle.minimonsters.spell", "Use Abilities on Mini Monsters", false, true); MainMenu._jungle.AddSeparator(); MainMenu._jungle.AddGroupLabel("Mana Manager:", "jungle.grouplabel.2", true); MainMenu.JungleManaManager(true, true, true, false, 60, 50, 40, 50); //Last hit Menu Settings MainMenu.LastHitKeys(false, false, true, false); MainMenu._lasthit.AddSeparator(); MainMenu._lasthit.AddGroupLabel("Mana Manager:", "lasthit.grouplabel.1", true); MainMenu.LasthitManaManager(false, false, true, false, 60, 50, 40, 50); //Harras MainMenu.HarassKeys(true, true, true, false); MainMenu._harass.AddSeparator(); MainMenu._harass.AddGroupLabel("Mana Manager:", "harass.grouplabel.1", true); MainMenu.HarassManaManager(true, true, true, false, 60, 50, 40, 50); //Flee Menu MainMenu.FleeKeys(false, true, true, false); MainMenu._flee.AddSeparator(); MainMenu._flee.AddGroupLabel("Mana Manager:", "flee.grouplabel.1", true); MainMenu.FleeManaManager(false, true, true, false, 0, 20, 30, 0); //Ks MainMenu.KsKeys(false, false, true, true); MainMenu._ks.AddSeparator(); MainMenu._ks.AddGroupLabel("Mana Manager:", "killsteal.grouplabel.5", true); MainMenu.KsManaManager(false, false, true, true, 60, 50, 10, 25); //Misc Menu MainMenu.MiscMenu(); MainMenu._misc.AddCheckBox("misc.e.interrupter", "Use E for Interrupt"); MainMenu._misc.AddCheckBox("misc.e.gapcloser", "Use E for Anti-GapCloser"); MainMenu._misc.AddCheckBox("misc.e", "Use Auto E"); MainMenu._misc.AddSeparator(); MainMenu._misc.AddGroupLabel("Interrupter - AntiGapCloser settings", "misc.grouplabel.6", true); MainMenu._misc.AddSlider("misc.e.interrupter.mana", "Min. Mana to interrupt", 30, 0, 100, true); MainMenu._misc.AddSlider("misc.e.gapcloser.mana", "Min. Mana% to use R for Anti-GapCloser", 30, 0, 100, true); MainMenu._misc.AddSeparator(); MainMenu._misc.AddGroupLabel("Auto E Settings", "misc.grouplabel.3", true); MainMenu._misc.AddCheckBox("misc.e.tower", "Use E on enemies taking tower hits", true, true); MainMenu._misc.AddCheckBox("misc.e.stun", "Use E on Stunned Enemy", true, true); MainMenu._misc.AddCheckBox("misc.e.charm", "Use E on Charmed Enemy", true, true); MainMenu._misc.AddCheckBox("misc.e.taunt", "Use E on Taunted Enemy", true, true); MainMenu._misc.AddCheckBox("misc.e.fear", "Use E on Feared Enemy", true, true); MainMenu._misc.AddCheckBox("misc.e.snare", "Use E on Snared Enemy", true, true); MainMenu._misc.AddSlider("misc.e.mana", "Use E on CC Enemy if Mana is above than {0}%", 10, 0, 100, true); MainMenu._misc.AddSeparator(); MainMenu._misc.AddGroupLabel("Axe Settings", "misc.grouplabel.4", true); MainMenu._misc.AddCheckBox("misc.w.axe", "Use W if necessary", true, true); MainMenu._misc.AddCheckBox("misc.axe.tower", "Do not Catch under Tower", true, true); MainMenu._misc.AddCheckBox("misc.axe.arf", "I WANT THAT AXE!!", false, true); MainMenu._misc.AddCheckBox("misc.axe.check", "Be safe while Catching", true, true); MainMenu._misc.AddSlider("misc.axe.check.enemies", "Maximum Enemies for Catch", 2, 1, 5, true); MainMenu._misc.AddSlider("misc.axe.count", "Maximum Axes", 2, 1, 3, true); MainMenu._misc.AddSlider("misc.axe.range", "Catch Range", 800, 120, 1500, true); MainMenu._misc.AddGroupLabel("Catch Axes if:", "misc.grouplabel.5", true); MainMenu._misc.Add("misc.axe.mode", new Slider("Axe Catch Mode", 1, 1, 2)).OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { if (sender.Cast <Slider>().CurrentValue == 1) { sender.DisplayName = "Catch Method: Combo"; } else if (sender.Cast <Slider>().CurrentValue == 2) { sender.DisplayName = "Catch Method: Any"; } else if (sender.Cast <Slider>().CurrentValue == 3) { sender.DisplayName = "Catch Method: Orbwalking"; } }; Value.AdvancedMenuItemUiDs.Add("misc.axe.mode"); MainMenu._misc["misc.axe.mode"].IsVisible = MainMenu._misc["misc.advanced"].Cast <CheckBox>().CurrentValue; //Need to start the Axe Manager code //Draw Menu MainMenu.DrawKeys(true, true, true, true); MainMenu._draw.AddCheckBox("draw.axe.catch", "Draw Catche Range"); MainMenu._draw.AddSeparator(); MainMenu._draw.AddCheckBox("draw.hp.bar", "Draw Combo Damage", true, true); //BaseUlt UtilityMenu.BaseUltMenu(); Value.Init(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>"); } } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code 503)</font>"); } try { GameObject.OnCreate += GameObjectOnCreate; GameObject.OnDelete += GameObjectOnDelete; Interrupter.OnInterruptableSpell += InterrupterOnInterruptableSpell; Orbwalker.OnPreAttack += OrbwalkerOnPreAttack; Gapcloser.OnGapcloser += AntiGapCloser; if (MainMenu._menu["useonupdate"].Cast <CheckBox>().CurrentValue) { Game.OnUpdate += GameOnUpdate; } else { Game.OnTick += GameOnUpdate; } Drawing.OnDraw += GameOnDraw; Drawing.OnEndScene += Drawing_OnEndScene; BaseUlt.Initialize(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code INIT)</font>"); } }
public override void Init() { //Spells _q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2000, (int)60f); _w = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Linear, 250, 1600, (int)80f) { AllowedCollisionCount = int.MaxValue }; _e = new Spell.Targeted(SpellSlot.E, 475); _r = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 1000, 2000, (int)160f); try { //Menu Init //Combo MainMenu.ComboKeys(true, true, true, false); MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Combo Preferences", "combo.grouplabel.mode", true); MainMenu._combo.Add("combo.mode", new Slider("Combo Mode", 0, 0, 1)).OnValueChange += ModeSlider; Value.AdvancedMenuItemUiDs.Add("combo.mode"); MainMenu._combo["combo.mode"].IsVisible = MainMenu._combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu._combo.Add("combo.emode", new Slider("E Mode: ", 0, 0, 2)).OnValueChange += ComboEModeSlider; Value.AdvancedMenuItemUiDs.Add("combo.emode"); MainMenu._combo["combo.emode"].Cast <Slider>().IsVisible = MainMenu._combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu._combo.Add("combo.rbind", new KeyBind("Semi-Auto R (No Lock)", false, KeyBind.BindTypes.HoldActive, 'T')) .OnValueChange += OnUltButton; Value.AdvancedMenuItemUiDs.Add("combo.rbind"); MainMenu._combo["combo.rbind"].IsVisible = MainMenu._combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Prediction Settings", "combo.advanced.predctionlabel", true); MainMenu._combo.AddSlider("combo.q.pred", "Use Q if HitChance is above than {0}%", 45, 0, 100, true); MainMenu._combo.AddSlider("combo.w.pred", "Use W if HitChance is above than {0}%", 30, 0, 100, true); MainMenu._combo.AddSlider("combo.r.pred", "Use R if HitChance is above than {0}%", 70, 0, 100, true); MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Mana Manager:", "combo.advanced.manamanagerlabel", true); MainMenu.ComboManaManager(true, true, true, true, 10, 10, 10, 10); //Harass MainMenu.HarassKeys(true, true, true, false); MainMenu._harass.AddSeparator(); MainMenu._harass.AddGroupLabel("Harass Preferences", "harass.grouplabel.mode", true); MainMenu._harass.AddCheckBox("harass.auto", "Use AUTO HARASS", false, true); MainMenu._harass.Add("harass.emode", new Slider("E Mode: ", 0, 0, 2)).OnValueChange += HarassEModeSlider; Value.AdvancedMenuItemUiDs.Add("harass.emode"); MainMenu._harass["harass.emode"].IsVisible = MainMenu._harass["harass.advanced"].Cast <CheckBox>().CurrentValue; MainMenu._harass.AddSeparator(); MainMenu._harass.AddGroupLabel("Prediction Settings", "harass.advanced.predctionlabel", true); MainMenu._harass.AddSlider("harass.q.pred", "Use Q if HitChance is above than {0}%", 45, 0, 100, true); MainMenu._harass.AddSlider("harass.w.pred", "Use W if HitChance is above than {0}%", 30, 0, 100, true); MainMenu._harass.AddSeparator(); MainMenu._harass.AddGroupLabel("Mana Manager:", "harass.advanced.manamanagerlabel", true); MainMenu.HarassManaManager(true, true, true, false, 60, 60, 0, 0); //Farm MainMenu.LaneKeys(true, true, false, false); MainMenu._lane.AddSeparator(); MainMenu._lane.AddGroupLabel("Q Settings", "lane.advanced.qsettingslabel", true); MainMenu._lane.AddCheckBox("lane.q.aa", "Use Q only when can't AA", true, true); MainMenu._lane.AddSeparator(); MainMenu._lane.AddGroupLabel("Mana Manager:", "harass.advanced.manamanagerlabel", true); MainMenu.LaneManaManager(true, true, false, false, 65, 0, 0, 0); //Jungle Clear Menu Settings MainMenu.JungleKeys(true, true, true, false); MainMenu._jungle.AddSeparator(); MainMenu._jungle.AddGroupLabel("Jungleclear Preferences", "jungle.grouplabel.1", true); MainMenu._jungle.AddCheckBox("jungle.monsters.spell", "Use Abilities on Big Monster", true, true); MainMenu._jungle.AddCheckBox("jungle.minimonsters.spell", "Use Abilities on Mini Monsters", false, true); MainMenu._jungle.AddSeparator(); MainMenu._jungle.AddGroupLabel("Mana Manager:", "jungle.grouplabel.2", true); MainMenu.JungleManaManager(true, true, true, false, 60, 50, 40, 50); //Last hit Menu Settings MainMenu.LastHitKeys(true, false, false, false); MainMenu._lasthit.AddSeparator(); MainMenu._lasthit.AddGroupLabel("Mana Manager:", "lasthit.grouplabel.1", true); MainMenu.LasthitManaManager(true, false, false, false, 60, 50, 40, 50); //Ks MainMenu.KsKeys(true, true, true, true); MainMenu._ks.AddSeparator(); MainMenu._ks.AddGroupLabel("Mana Manager:", "killsteal.grouplabel.5", true); MainMenu.KsManaManager(true, true, true, true, 60, 50, 40, 50); //Flee Menu MainMenu.FleeKeys(false, false, true, false); //Misc MainMenu.MiscMenu(); MainMenu._misc.AddSeparator(); MainMenu._misc.AddCheckBox("misc.q", "Use Auto Q"); MainMenu._misc.AddCheckBox("misc.w", "Use Auto W"); MainMenu._misc.AddCheckBox("misc.e.gapcloser", "Use Auto E on GapCloser", false); MainMenu._misc.AddCheckBox("misc.e.gapcloser.wall", "Safe GapCloser E (Wall)"); MainMenu._misc.AddSeparator(); MainMenu._misc.AddGroupLabel("Auto Q-W Settings", "misc.grouplabel.addonmenu", true); MainMenu._misc.AddCheckBox("misc.w.ally", "Use W on Allies/Yourself", false, true); MainMenu._misc.AddCheckBox("misc.q.stun", "Use Q on Stunned Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.stun", "Use W on Stunned Enemy", true, true); MainMenu._misc.AddCheckBox("misc.q.charm", "Use Q on Charmed Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.charm", "Use W on Charmed Enemy", true, true); MainMenu._misc.AddCheckBox("misc.q.taunt", "Use Q on Taunted Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.taunt", "Use W on Taunted Enemy", true, true); MainMenu._misc.AddCheckBox("misc.q.fear", "Use Q on Feared Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.fear", "Use W on Feared Enemy", true, true); MainMenu._misc.AddCheckBox("misc.q.snare", "Use Q on Snared Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.snare", "Use W on Snared Enemy", true, true); MainMenu._misc.AddSeparator(); MainMenu._misc.AddGroupLabel("Mana Manager:", "misc.grouplabel.addonmenu.1", true); MainMenu._misc.AddSlider("misc.q.mana", "Use Q on CC Enemy if Mana is above than {0}%", 30, 0, 100, true); MainMenu._misc.AddSlider("misc.w.mana", "Use W on CC Enemy if Mana is above than {0}%", 30, 0, 100, true); MainMenu.DrawKeys(true, true, true, true); MainMenu._draw.AddCheckBox("draw.hp.bar", "Draw Combo Damage", true, true); MainMenu.DamageIndicator(true); UtilityMenu.BaseUltMenu(); //Value Value.Init(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>"); } try { Drawing.OnDraw += GameOnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Orbwalker.OnPreAttack += OrbwalkerOnOnPreAttack; Orbwalker.OnPostAttack += OrbwalkerOnOnPostAttack; if (MainMenu._menu["useonupdate"].Cast <CheckBox>().CurrentValue) { Game.OnUpdate += GameOnUpdate; } else { Game.OnTick += GameOnUpdate; } Drawing.OnEndScene += Drawing_OnEndScene; BaseUlt.Initialize(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code 503)</font>"); } }
public override void Init() { try { //spells _q = new Spell.Active(SpellSlot.Q, 600); _w = new Spell.Skillshot(SpellSlot.W, 1280, SkillShotType.Linear, 250, 2000, 20); _e = new Spell.Skillshot(SpellSlot.E, 25000, SkillShotType.Linear, 250, 1400, 300); _r = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 250, 1600, 130); _w.AllowedCollisionCount = 0; _e.AllowedCollisionCount = int.MaxValue; _r.AllowedCollisionCount = int.MaxValue; //menu //combo test MainMenu.ComboKeys(true, true, false, true); MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Combo Preferences", "combo.grouplabel.addonmenu", true); MainMenu._combo.Add("combo.rbind", new KeyBind("Semi-Auto R (No Lock)", false, KeyBind.BindTypes.HoldActive, 'T')) .OnValueChange += OnUltButton; MainMenu._combo.AddCheckBox("combo.r.aoe", "Use R for AOE", true, true); MainMenu._combo.AddSlider("combo.r.slider", "{0} Enemies hit with R explosion", 3, 0, 5, true); MainMenu._combo.AddSeparator(); MainMenu._combo.AddGroupLabel("Prediction", "combo.grouplabel1.addonmenu", true); MainMenu._combo.AddSlider("combo.wr.prediction", "Hitchance Percentage for W/R", 80, 0, 100, true); //flee MainMenu.FleeKeys(false, true, false, false); MainMenu._flee.AddSeparator(); MainMenu._flee.AddGroupLabel("Mana Manager:", "flee.grouplabel.addonmenu", true); MainMenu.FleeManaManager(false, true, false, false, 0, 20, 0, 0); //lasthit MainMenu.LastHitKeys(false, true, false, false); MainMenu._lasthit.AddSeparator(); MainMenu._lasthit.AddGroupLabel("Mana Manager:", "lasthit.grouplabel.addonmenu", true); MainMenu.LasthitManaManager(false, true, false, false, 0, 80, 0, 0); //laneclear MainMenu.LaneKeys(true, true, false, false); MainMenu._lane.AddSeparator(); MainMenu._lane.AddSlider("lane.w.min", "Min. {0} minions for W", 3, 1, 7, true); MainMenu._lane.AddGroupLabel("Mana Manager:", "lane.grouplabel.addonmenu", true); MainMenu.LaneManaManager(true, true, false, false, 60, 70, 0, 0); //jungleclear MainMenu.JungleKeys(true, true, false, false); MainMenu._jungle.AddSeparator(); MainMenu._jungle.AddGroupLabel("Mana Manager:", "jungle.grouplabel.addonmenu", true); MainMenu.JungleManaManager(true, true, false, false, 60, 30, 0, 0); //harass MainMenu.HarassKeys(true, true, false, false); MainMenu._harass.AddSeparator(); MainMenu._harass.AddGroupLabel("Mana Manager:", "harass.grouplabel.addonmenu", true); MainMenu.HarassManaManager(true, true, false, false, 20, 20, 0, 0); //ks MainMenu.KsKeys(false, true, false, true); MainMenu._ks.AddSeparator(); MainMenu._ks.AddGroupLabel("Mana Manager:", "killsteal.grouplabel.addonmenu", true); MainMenu.KsManaManager(false, true, false, true, 20, 30, 10, 5); //misc MainMenu.MiscMenu(); MainMenu._misc.AddCheckBox("misc.e", "Use Auto E"); MainMenu._misc.AddCheckBox("misc.r.interrupter", "Use R for Interrupt"); MainMenu._misc.AddCheckBox("misc.w.gapcloser", "Use W for Anti-Gapcloser"); MainMenu._misc.AddCheckBox("misc.r.auto", "Anti Rengar + Khazix"); MainMenu._misc.AddSeparator(); MainMenu._misc.AddGroupLabel("Auto W Settings", "misc.grouplabel1.addonmenu", true); MainMenu._misc.AddCheckBox("misc.w.charm", "Use W on Charmed Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.stun", "Use W on Stunned Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.knockup", "Use W on Knocked Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.snare", "Use W on Snared Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.suppression", "Use W on Suppressed Enemy", true, true); MainMenu._misc.AddCheckBox("misc.w.taunt", "Use W on Taunted Enemy", true, true); //draw MainMenu.DrawKeys(false, true, false, false); MainMenu._draw.AddSeparator(); MainMenu._draw.AddCheckBox("draw.hp.bar", "Draw Combo Damage", true, true); //BaseUlt UtilityMenu.BaseUltMenu(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>"); } try { Value.Init(); if (MainMenu._menu["useonupdate"].Cast <CheckBox>().CurrentValue) { Game.OnUpdate += GameOnUpdate; } else { Game.OnTick += GameOnUpdate; } Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; GameObject.OnCreate += GameObject_OnCreate; Orbwalker.OnPreAttack += Orbwalker_OnPreAttack; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Drawing.OnDraw += GameOnDraw; Drawing.OnEndScene += Drawing_OnEndScene; BaseUlt.Initialize(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code INIT)</font>"); } }
public override void Init() { try { //Create spells _q = new Spell.Active(SpellSlot.Q); _w = new Spell.Skillshot(SpellSlot.W, 1500, SkillShotType.Linear, 600, 3300, 60) { MinimumHitChance = HitChance.Medium, AllowedCollisionCount = 0 }; _e = new Spell.Skillshot(SpellSlot.E, 900, SkillShotType.Circular, 1200, 1750, 100); _r = new Spell.Skillshot(SpellSlot.R, 3000, SkillShotType.Linear, 600, 1700, 140) { MinimumHitChance = HitChance.Medium }; try { #region Create menu //Combo Menu Settings MainMenu.ComboKeys(true, true, true, true); MainMenu.ComboManaManager(false, true, false, false, 0, 40, 0, 0); //Lane Clear Menu Settings MainMenu.LaneKeys(true, false, false, false); MainMenu._lane.Add("lane.mana", new Slider("Minimum {0}% mana to laneclear with Q", 80)); //Jungle Clear Menu Settings MainMenu.JungleKeys(true, true, false, false); MainMenu.JungleManaManager(false, true, false, false, 0, 40, 0, 0); //Harras Menu Settings MainMenu.HarassKeys(true, true, true, false); MainMenu.HarassManaManager(false, true, false, false, 0, 40, 0, 0); //Killsteal Menu MainMenu.KsKeys(false, false, false, true); //BaseUlt UtilityMenu.BaseUltMenu(); //Misc Menu MainMenu.MiscMenu(); MainMenu._misc.Add("misc.farmQAARange", new CheckBox("Use Q when minion out of AA range")); MainMenu._misc.Add("misc.teleportE", new CheckBox("Use E on teleport position")); MainMenu._misc.Add("misc.spellcastE", new CheckBox("Use E OnProcessSpellCast")); MainMenu._misc.Add("misc.enemyTurretR", new CheckBox("Don't use R under enemy turret")); //Draw Menu MainMenu.DrawKeys(false, true, true, false); MainMenu.DamageIndicator(false, "Ultimate (R) damage"); Value.Init(); #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>"); } } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code 503)</font>"); } try { DamageIndicator.DamageToUnit = DamageInidicatorDmg; Game.OnTick += OnTick; Drawing.OnDraw += OnDraw; Orbwalker.OnPreAttack += OnPreAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; BaseUlt.Initialize(); Chat.Print("Jinx Loaded!", System.Drawing.Color.Chartreuse); } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code INIT)</font>"); } foreach (var hero in ObjectManager.Get <AIHeroClient>()) { Recalls.Add(new Recall(hero, RecallStatus.Inactive)); } }