Пример #1
0
        private void SetPrizeStruct()
        {
            switch (this.playerBonusScoreInt / 2)
            {
            case 6:
                this.prizes = new PrizesStruct(PRIZE_6, 6);
                break;

            case 5:
                this.prizes = new PrizesStruct(PRIZE_5, 5);
                break;

            case 4:
                this.prizes = new PrizesStruct(PRIZE_4, 4);
                break;

            case 3:
                this.prizes = new PrizesStruct(PRIZE_3, 3);
                break;

            case 2:
                this.prizes = new PrizesStruct(PRIZE_2, 2);
                break;

            case 1:
                this.prizes = new PrizesStruct(PRIZE_1, 1);
                break;

            default:
                this.prizes = new PrizesStruct(PRIZE_0, 0);
                break;
            }
        }
Пример #2
0
        // ********************** event handlers END *******************************

        // ********************** MY methods START *********************************
        private void ClearInput()
        {
            this.displayLabel.Text            = "";
            this.playerComboBox.SelectedIndex = -1;
            this.numPlaysTextBox.Clear();
            this.playerComboBox.Focus();

            this.playerScoreInt      = 0;
            this.playerBonusScoreInt = 0;
            this.prizes = new PrizesStruct();

            this.CurrencyComboBox.SelectedIndex = -1;
            this.fastPlayCheckBox.Checked       = false;
        }